Wooo, I've been waiting for a thread like this to pop up. I don't have InDesign so it's kind of a pain to do the grid thing, although I'll try to figure out something useful as I post in here more. Might as well start by categorizations :pCamera Work:
Camera tracking is incredibly smooth. My idea for the process is that they made a base for the environment in 3D, did key frames in the 3D environment to keep camera panning correct, and then inbetweened from there. I assume they didn't use the 3D as a reference for every frame because the shape of the buildings distort as it pans around. Incredibly interesting usage of character centering, using the environment to portray speed more than the object moving across the scene.
You can actually see the perspective grid used here. Probably tvPaint? I think that had that feature built in with auto scaling.
Despite the rough linework, camera work is pretty solid. Most likely no 3D was used. Effects are pretty cool too.Effects:
Really cool Antares rocket explosion footage. Slow burning fuel explosion, the most cinematic and in my opinion the coolest looking. Very fluid growth and development.
JDAM bombs, military level explosives with a much faster explosion rate. More dust and debris than fuel clouds or fire balls, but still pretty gnarly. The difference in growth compared to slow explosions is pretty interesting; The fuel vapor consumption and heat from fuel explosions causes it to modulate inwardly and up until the heat source dies away, while explosives have a more straight forward growth from the pressure wave and debris weight.
Slowest type of fuel explosions, small liquid fuel explosions (gasoline, napalm, alcohol) produce very interesting explosive patterns. They spread faster then they burn (initially), and move faster horizontally than vertically on impact.Animation Programs:
To build off what H.Sung said, software still doesn't really matter (unless you're in a production pipeline). I'll list a few others too though.
Easytoon - it's free, and incredibly easy to run. Has most utilities you'd need in rudimentary animation, but definitely not something you'd produce final work in. Only black and white, no layers, binary brush, etc. Makes pictures move though! And did I already mention it's free?
Adobe Flash - I use this, and I also hate it. Vector brushes, lots of modularity, basic 3D tools (although I can't comment on them), and good layer management generally. The vector brush part kills it for me though; despite getting used to drawing in a single stroke, it still feels like shit, and doesn't register marks when you do it rapidly + start at the same point. Can't wait to switch, but it's pretty cheap for professional software. <$400, and $200ish for students.
ToonBoom - Basically flash but done by a different company. Vector based, and similar tools. Different UI though, and many people prefer it over flash for some reason. I haven't used it, but I don't really want to try any more vector software. Very wide range in price, between $250-$1200.
tvPaint - Bitmap based brushes, so more like photoshop's brush tool. Same features as flash, but configured more towards what a traditional animator would be used to, but with a more modern design. Lightbox instead of onion skinning, exposure sheets, etc. Really expensive though, $1500, and $600 for students. They offer a free trial with full feature access, but you can't save.
Hopefully other people pitch in and get more interested, animation is like drawing, but in the dimension of ☆TIME☆. Oooooooo~~~, doesn't that make it sound cool? Everyone should totally start animating, good drawing practice too :P