Did miscellaneous studies on paper and it's definitely different from digital.
Going to need some time to get used to it and build up what skill was lost in the transfer.
I'll keep studies on paper while animating digital and then switch in the future.
First animation is a lackluster run cycle on twos.
Forms are a bit inconsistent and I should draw them in a way that's simpler perhaps.
For sure I'm going to need to change the way I draw when it comes to animation.
Second animation is a small study on one of Takeshi Honda's drawn in Dennou Coil.
It's a pretty good series I'm watching right now that's directed by Mitsuo Iso.
I believe that the window is used to help show to the viewer how the position of the head changes.
Learned quite a bit from the study overall.
I figured some problems about my construction of figures while using traditional.
Or rather, it's because I'm using traditional that some changes to how I draw is necessary.
No CTRL-Z or "infinite" erasing in the real world.
Though to make up for that, I feel like have an increased level of control over my marks now.
I don't really use the eraser and I'm comfortable with a pen so those are good signs.
@DaSaurian - Sup Ethan. Posemaniacs is pretty nice, the models aren't exactly "real" humans but the poses themselves will vary in the perspective/angle a lot with some pretty unconventional ones. There are other useful drawing tools on the website too. Though for a website with a lot of regular humans posing, I recommend SketchDaily
. A fair amount of people also like to use Croquis Cafe and the related videos that are available on youtube. Also drawing from life, I know how you feel and it's something I should be doing more of too hahaha.
A pattern I've been noticing in some figures you draw is they seem like they are missing a pelvis which makes the legs look tacked on. Though if you keep studying the geometric construction of how it works, you'll be on the right track. It's a bit of a tricky area for me too. Consider doing some studies on "upgrading" the mannequin that you use to draw with. For general advice, something I think I've figured out for myself is that consistent mistakes usually are sublinked to a consistent drawing process so working on the latter will take care of the former in many cases. For applying perspective to figures if you haven't looked into it yet, I think Loomis's "Figure Drawing for All it's Worth" can help on that subject better than Hampton because he has a lot of examples/explanations. Also, Permanoobs has a section called Bootcamp with a topic on the subject Bootcamp 2: Perspective applied to the figure
. The other weeks are also worth looking into as well. @chazillah is a very nice person to take the time to make them so I want to finish them all. It's definitely in my mental backlog to complete some day.
@werkop - Animation (2D especially) definitely feels kinda niche since I see some names consistently. I'm more convinced about it now because I thought you were just another animator at first, but I guess I'll see H.Sung again some day too hahaha.
Also, the Handprint website has really good of information on watercolors too. I've only skimmed that section a bit but I can it's really good and will go through it more thoroughly when I start using watercolors. Speaking of technical resources, if you didn't know of it here's another one which is like Handprint except for color: The Dimensions of Colour