Corner Table

Can't draw while eating

Corner Table

Postby werkop » Thu Mar 10, 2016 1:35 am

Hey guys, this thread is just a place where a small group of people can post artwork, get feedback/crits, and just talk about art in general. New topics of suggested study will be updated each week. I'm hoping this thread will offer some motivation for self improvement, and communication between aspiring artists.

**NOTICE FOR POSTING IMAGES**
Feel free to post your work once a day, and try to post in batches. Also, please make sure that an image is less than 700px wide. This will make it easier to view the thread, thanks!

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Topic Deliverable Suggestions:
The goal of these topics is to give you some frame of reference for what to think about. How you approach these, and what you want to get out of it, is up to you.

If the topic is figures, it would be good to break it down, and decide what to get out of it. Do you want to improve your sense of motion, posing, or action? Maybe focus on gestures. Are you having a hard time drawing your characters in space? Try incorporating a perspective plane to all the figures. Struggling with anatomy? Maybe do focused studies on different parts of the body, relating to the topic.

Almost every subject can be broken down into a series of less complex subjects. Don't try to overwhelm yourself and learn everything at once, break things down, simplify, and define a process to learn every facet.


Weekly Topics:
Week 01 - Introductions: post some stuff to introduce yourself.
Week 02 - Figures: everyday poses & actions
Week 03 - Figures: action poses
Week 04 - Cloth/Clothing
Week 05 - Fashion/Clothing Design
Week 06 - Perspective
Week 07 - Industrial Design
Week 08 - Machinery <CURRENT WEEK>
Week 09 - Transportation (cars, bikes, airplanes, etc.)
Week 10 -
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Re: Corner Table

Postby WeFoundYou » Thu Mar 10, 2016 1:59 am

I'm here for the catered bbq? Did I miss a turn?
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Re: Corner Table

Postby werkop » Thu Mar 10, 2016 2:05 am

I'll start by introducing myself. I'm the art officer of UW GNS, and I enjoy drawing/painting and animating. I like to draw mechs and people and other stuff I guess. I'm always up for conversation about theory as well! I really want to improve, and I'm planning on doing more rigorous studying like I used to.

Just to show some stuff I made, here is an unfinished animation I made a few months ago of Etna from Disgaea (very fun game), and a mecha speed paint.

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Re: Corner Table

Postby devilbun666 » Thu Mar 10, 2016 6:00 am

Hi i am from Taiwan. Permanoob #001
My name is Hsu Hsuan. Favorite animate is Monogatari .
Hobby is watching japanese drama.
Favorite Comics artist is 浅野 いにお(Inio Asano)who is famous as Goodnight Punpun 's author.
よろしくお願いします
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Re: Corner Table

Postby pokady » Thu Mar 10, 2016 11:28 pm

Hey! My name is Sharon and I'm a member of UW GNS.
I draw as a hobby and I'm really into fashion and hairdos like Alphonse Mucha.
I just get really lazy when it comes to designing, but I'm working on it.
Pretty excited to meet everyone!
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Re: Corner Table

Postby TRYLSC » Fri Mar 11, 2016 6:55 am

Hello everyone! My name is TRYLSC from Taiwan. And I'm a member of NTUCCC.

I am an artist who draws some illustrations and comics,and loving drawing very.
Most illustrations i draw are human,there are my human studies and illustrations.
I still learning how to draw better.

Very glad to meet everyone =) !!
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Re: Corner Table

Postby uirusu » Fri Mar 11, 2016 9:01 am

Hi, I am uirusu(or DS as you will). I am also from NTUCCC which is the only cartoons and comics club in National Taiwan University.
I enjoy drawing just like my fellows and I am looking forward to become a professional comic artist. Please feel free to comment on my work and practice and I will appreciate it very much. Mainly, I draw R-rated things, but I won't post it here since I'm not sure if it's OK. If you are interested in my other work here is my pixiv id:8672463 Again, nice to meet you!
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Re: Corner Table

Postby OrcaNinjas » Sat Mar 12, 2016 2:04 am

Hey everyone, I am the Public Relations officer of GNS. You can call me whatever you want, but I usually go by Shang. I have very limited art experience, but hopefully by interacting with everyone I can become an artist too!

As a side note, I am fluent in Mandarin, so friends from NTUCCC feel free to communicate in either language.
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Re: Corner Table

Postby werkop » Sun Mar 13, 2016 4:27 am

devilbun666 - Hi Hsu, thanks for bringing your club members together for this. I really like Asano's work too!

pokady - Hey Sharon, thanks for dropping in! Study study

TRYLSC - Hello, welcome to the study board! Liking the studies you posted, are some from Hampton's Figure Drawing book? I love that book :)

uirusu - Hello, welcome to the board! Unfortunately, R-rated material shouldn't be posted here, but everything else is fine!

WeFoundYou/OrcaNinjas - Grab those pencils.


Thanks for introducing yourselves everyone, looking forward to improving together. I encourage everyone to browse through the "sketchbooks" section if you want to see other artists improvement logs and study habits. I've always found it very helpful.

Also, the new topic is up, and I thought I'd post what I did today for it. Casual poses are difficult for me since the range of motion is very restricted, but it must "feel" relaxed. I am planning on doing more gestures and abstract drawings to try and capture that feeling of relaxation and looseness next time.

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Re: Corner Table

Postby OrcaNinjas » Fri Mar 18, 2016 11:50 am

Alright here are poopy pics of boxes and stuff. Like I said, not experienced but learning.

Taylor: Commence the roasting.

Also I'm super slow, so the 2 minute timer was up before I finished most of these, turned them to 5 minute ones, but still unfinished. werkin' on it
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Re: Corner Table

Postby werkop » Fri Mar 18, 2016 4:46 pm

OrcaNinjas - Shang, good effort, but I think you need to lay out how you're going to approach this better (also 700px width maximum dawg). Right now you're just jumping into figure drawing (which is good), but nothing else. I can see that you don't have a strong grasp of drawing 3-d shapes yet, which box construction heavily relies on, and that is impacting how you draw the figures. I'd recommend doing studies on how to draw boxes alongside figure drawing.

Branching off that, you draw the boxes with almost the same thickness regardless of the angle (unless it's fully front or side facing). Boxes have a natural progression to them as they rotate, and are subtle, but incredibly important in portraying the angle of the torso/pelvis. Good isometric example I found:
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C'mon people, post your studies! It'll help a lot for people to get critiques from each other.

Here's my shit from the past couple days. Spent most of the first day trying to figure out how to make stretching look right. I learned parts at full extension (joint wise) combined with some compression in other parts makes it decently convincing. i.e. shoulder->hands at full extension (any direction) + torso scrunched = stretching. Or you can just have complete extension everywhere. Then I started drawing legs and random faces.

Also, I just realized I need to work on the groin/pelvis area more. The way the legs are connected don't seem right to me, and the shape of the groin doesn't look right.


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Re: Corner Table

Postby TRYLSC » Sat Mar 19, 2016 8:45 am

Some studies of the "everyday poses & actions"
Some of studies are from the google pictures.

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And there are some my personal studies. I do this every day in 30mins to 1HR.
Have three topic : Head,Hand and Body
Most are refer to Andrew Loomis - Drawing the Head and Hands and Hampton's Figure Drawing. (To werkop : I also love that book!! It help me a lot. )
Hope everyone like it and give me some advice, thank you !!

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Re: Corner Table

Postby OrcaNinjas » Mon Mar 21, 2016 1:19 am

Welp, this is a bit late but yeah, here is a bit more stuff from last week. I tried to think more about the advice from werkop.

-Some figures along with exercises.

Going to try to continue with these exercises everyday, along with the weekly topic

I anything is wrong please feel free to point it out. Thanks!
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Re: Corner Table

Postby werkop » Mon Mar 21, 2016 3:51 pm

TRYLSC - I really like your studies, especially the hands (reminds me to do more hand studies). I am curious, have you tried rendering (in pencil or pen) or done value studies before? You have very strong structural knowledge, just wondering if you've gotten to apply it to light and shadow :) Keep posting! Really enjoy seeing your stuff.

OrcNinjas - It is good to see that you are working on the geometry more. There are some errors with the angles of the ellipses, mainly the direction they are drawn to face, versus how they should actually face. This video covers the idea of ellipses/cylinders in 3D space pretty well, and keeps the theory fairly minimal: https://www.youtube.com/watch?v=6Cf_pUJSQeM

Also, keep doing those line/mechanical exercises. They're boring, but it'll help build up the coordination faster.



NEW WEEKLY TOPIC IS UP FYI

I didn't do very much related to the weekly topic this time. Worked on how the legs connect to the pelvis, and random other things that I've been confused about. I've come to realize I just need to go back to the fundamentals more, especially how the joints work (and hands).

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Re: Corner Table

Postby devilbun666 » Tue Mar 22, 2016 8:48 am

Its shy for me to post here haha.
I try to find the Hampton's Figure Drawing book you speak of,quite helpful.
especially some concepts. imagining how the torso twist.
still have a lot to learn.

werkop-you seems to have some artistic basic,looking forward your suggestion.
OrcaNinjas- perspective have to be noticed,but i m also bad on it.一起努力!
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Re: Corner Table

Postby werkop » Tue Mar 22, 2016 1:11 pm

devilbun666 - Hi Hsu, I'm glad that the Hampton book is helpful. I see you are using cylinders and contour lines to visualize the form, which is good, but really focus on the accuracy of those shapes. My main suggestion would be to try practicing various construction methods for the figure, like from Hampton. Some nice examples I've found from Professor R. Melick's écorché notes: https://www.pinterest.com/andygo52/ecorche/

A good example of simplification from the link:

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I am starting my weekly topics today, but I wanted to share the 2 prints that I've finished editing for the upcoming Sakura Con. I got lazy with the second one.

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Re: Corner Table

Postby OrcaNinjas » Tue Mar 22, 2016 11:17 pm

Eyyy, so today was a very boxy day, so I drew a whole bunch of boxes while listening to vocaloid songs like any weeb would.

Started with some exercises -> realized i sucked at drawing boxes

werkop - I tried to do some of the exercises in the video. Halfway through the exercises I tried to learn a bit more about perspective like you and Hsu pointed out. I think the last few were much better.

Hsu - Thanks for pointing out the perspective problem. It gave me some more motivation to look stuff up for my self. 一起努力進步吧!

Anyways, I will try out the topic later in on. Any feedback is appreciated.
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Re: Corner Table

Postby OrcaNinjas » Tue Mar 22, 2016 11:18 pm

Woops, pictures are in reverse order
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Re: Corner Table

Postby DaSaurian » Sat Mar 26, 2016 7:20 pm

Uhm hey, so I never really posted anything here or participated in the other weekly themes and stuff but I kinda wanted to do something now. So...my name is Ethan and I'm from the UW GNS. I like drawing dinosaurs, monsters, aliens, character designs and other made up stuff. I also like games and cartoons and I really want to become either and animator or concept artist and make my own stories and such through animations and comics.

Lately I've been feeling like I need to dedicate more time to improve my art, build a portfolio, and maybe start find time and motivation to do my own projects. So I wanted to post these drawings I did while watching some people play badminton. I'm open to any sort of criticism and I wish to eventually make better life-drawings and figure drawings for my portfolio. I honestly know I don't do well with it so I need all the help I can get.

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Re: Corner Table

Postby werkop » Tue Mar 29, 2016 2:36 am

OrcaNinjas - Shang, the reason your ellipses look "wrong" are because you have drawn them in a box with strong perspective, and are inaccurately pin pointing the minor/major axis. i.e. the contact points are often misaligned, and therefore, inaccurate. Ellipses are also always symmetric btw, but the axis can "shift" in perspective, compared to a flattened projection. Helpful article: http://douglasflynt.blogspot.com/2011/0 ... ipses.html

And I've modified one of his examples to better describe the main point, which is that axis are relative to the projection. I mislabeled the major axis as minor, but you get the point.
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Also, I feel that you mixed up your intentions towards the end of the exercises. You are drawing random 2-point boxes, then filling them with whatever ellipse fits. Your goal, I'm guessing since you based them off the video, was to draw cubes, and fill them with circles, which you cannot do by randomly making 2-point boxes. You need to specify to yourself what you're trying to accomplish when "compounding" exercises like that. Do 2-point exercises with random boxes if your intent is just on the perspective, but don't expect to study cubes/circles without making careful measurements.


DaSaurian - Hey Ethan, glad you started to post in here. For your figures, make sure you watch your proportions. The rib cage and pelvis tend to become disproportionate to each other, the arms tend to be too long, and the torso too short. I'd say take a look at both how Michael Hampton and Andrew Loomis approach proportions. Also, I advise looking into the skeletal structure, specifically for the joints. The range of motion of the limbs is heavily tied to the joints, and I see some errors in how you portray that occasionally.

If you are serious about pursuing animation or concept art, I've made a simplified chart of my findings in each industry from listening to industry professionals, reading articles, and research.
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Each of these fields are incredibly competitive, and I advise you to familiarize yourself with the competition. It's very doable to pursue each of these fields, but it is impossible if you don't lay out exactly what your goals are and what you need to do to accomplish them.



FYI, the new weekly topic is up. I'm not going to post my drawings today since my wifi is down, so I'll be posting them tomorrow to preserve cell data.
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Re: Corner Table

Postby werkop » Wed Mar 30, 2016 3:06 am

Being lazy and posting what I did over the past few days. Fabric is still confusing me. Simple fabric seems to be fine, but I always have trouble wrapping my head around how actual clothing would flex and wrinkle in various positions. I need to figure out how to balance the logic of it and the aesthetic sense to pick which lines to portray.


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Re: Corner Table

Postby OrcaNinjas » Wed Mar 30, 2016 11:31 pm

Alright, the four images are a mixture of both today's and yesterday's work. I've done mainly mechanical exercises along with some cloth stuff. I don't think its worth posting the exercises, since its just lines and shapes. Honestly speaking, I am quite frustrated that I am not able to wrap my mind around how to begin drawing cloth.

My troubles so far:

Biggest issue: I don't quite know where to start when it comes to putting down the first line. It's easy when drawing shapes since I can just put a line some where and connect more together until I get a shape. It seems like that could be said for drawing anything, but my problem right now is that I am unsure if I should be drawing outlines, sections of the cloth or a mixture of both. Heck I could be approaching this in the completely incorrect way.

Another issue I've noticed is that, when I draw these, it's usually incredibly disproportionate. I'd draw a line, then another, then try to connect them, only to realize that I've either draw one side to long or too short.

Some more positive things:

I've Googled a few resources and have been trying to pay attention to the way others are drawing their clothes. It's helpful, but I still suck.

Anyways, this was more of a vent post. I will continue to experiment. Any tips would be appreciated though.
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Re: Corner Table

Postby werkop » Tue Apr 05, 2016 2:42 am

OrcaNinjas - Most of the problems with where to start or what to do just take time, keep drawing and you'll discover what's most logical for you. Also, clothing is a very tricky topic because the subject matter can go from super simple to ridiculously complicated instantly. If you lay out a t-shirt perfectly flat, it's really simple, but if you crumple it on it's side, or bend it weird without folding it, it introduces a ton of subtle mechanics. Be careful with how you setup your models, or else you'll give yourself more headache than necessary.

Keep drawin'.




I wrote a bunch of shit, and then accidentally closed the tab before submitting my post, so fuck it. Mainly wrote that finding natural "catches" that create points of tension in the limbs are important. i.e. the pelvis, elbow, arm-pit, etc. Done over the past few days, need to do more this week.

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Re: Corner Table

Postby DaSaurian » Wed Apr 06, 2016 9:52 pm

So here's what I got so far.

So I just kinda hung up a t-shirt and drew that. Fabric and cloth itself seems kinda fine, some work required probably, but what I definitely need to improve on is drawing cloth on people. Haven't even really done much of that really so I may post some more later. Other than that, kinda tried something with hoods. I also like scarfs. Not honestly sure how much detail has to put into wrinkles for things like sleeves and pants. That's about it.

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Re: Corner Table

Postby fiftyeightsqq » Sat Apr 09, 2016 9:25 pm

Sup, I'm 58;'' and a new member of GNS that probably won't be seen unless I learn how to instantly teleport distances.
My interest is in animation with one of my favorites being Little Witch Academia.
I draw because I want to create that level/type of animation (sakuga).
Mainly been working on my draftsmanship because animation is super difficult.
If there are questions about drawing/animation, I'd be happy to answer any I can.
Hello all!
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Here are some animation exercises I worked on this week.
Kinda ironic but I still don't animate "often" (yet?) since it's usually to test what I've learned.
Misc, ball, head turn, (1/2)run cycle, and a Megumi Kouno study in the background.
She's a good animator who's worked on a lot of cuts for different anime.
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Anyways, I'll draw stuff on the topic and post more drawings for next time.
For now here's some old theory/answers I've written that might be interesting.
How animators draw the same character repeatedly
Page explanation in a book by Loomis

Lastly some already know, but here's my sketchbook with stuff dating as far back as when I first got my tablet.
Comments and critique welcome and I don't just mean that as a formality.
It's always good to account for the weaknesses I know about whenever possible.
Changes the way I prioritize working on some and a mental backlog.
For the weaknesses I don't know about, even better to find out about them.

@OrcaNinjas - What's up Shang! I think I've got some knowledge to help for increasing accuracy of placing ellipses in planes/boxes without mechanical drafting. In the image below, I have what I hope are some okay ellipses and boxes drawn in black. Drawn in blue is the indication of shapes that I'll call "negative space" on the box that I try to think about. Gestalt Psychology explains how the brain fills in what is missing to create a whole and there's a better explanation on Wikipedia about this. As for how it's related, we can take advantage of it to help us strengthen an illusion of an ellipse when drawing. Even by separately drawing pieces of "negative space" in red, I can suggest a box with ellipses on its planes even though they aren't "real". That's why I figured negative space might be important to think about for ellipses some time ago. When there's a crunch for time and/or "about right" is acceptable, I think negative space is another good thing for checking/increasing accuracy of inscribing ellipses. Everything does respond to perspective though and the way I drew the shapes of the negative space in red is accounting for that like varying the size of the pieces. The diagram with the ellipses several posts above also shows this in action.

Basically, one can check the area the ellipse encloses in tandem to the areas that enclose the ellipse to increase accuracy. In the image, 1 is the explanation of an abstraction, 2 is what to also consider, and then 3 is just drawing! Let me know if it makes sense, helps, and/or if anything is unclear.
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@Everyone - Any thoughts on my thoughts on ellipses? It's something I figured after freehanding a lot of them, though no resource I've seen on ellipses ever mentions or teaches to think about shapes of negative space to help draw an ellipse. If there's one that exists I'd be interested in looking at it, otherwise you heard it from here first hahaha. Also nice studies, always great to see new ones and a reason I like Permanoobs because they always show up in the Sketchbook section. No matter what level, we're all artists aiming for some goal.

Also warning: I think Permanoobs sometimes likes to screw around with you by logging you out if you try to take time to write something long so I recommend using an external text editor. Speaking from experience...

Again, nice to meet you all!
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Re: Corner Table

Postby werkop » Sun Apr 10, 2016 2:32 am

DaSaurian - Try to find the minimum and maximum detail you can put into clothing while maintaining aesthetic sense. That should help you find a balance of the right amount of detail to put into clothes, since it's easy to often over-simplify or over-complicate it. Also, when you render objects, try to think of it in layers. i.e. highlight, half-tone, core-shadow, reflected light, occlusion shadows, etc. It helps maintain accuracy of the values, versus just purely sight-drawing it.

58sqq - Hey man, welcome to the GNS! Always glad to see motivated artists (especially animators). I loved LWA a lot too, wasn't as pumped about the 2nd episode, but still one of my faves. I just wish Cencoroll 2 would come out, but it'll probably be delayed for another 4 years or something ¯\_(ツ)_/¯ Also, Megumi Kouno is baller, I remember her because all her Love Lab cuts had super energetic hair.

Interesting thoughts on the ellipses. I've personally never thought about them in terms of negative space, but it makes a lot of sense, and it's a great way of looking at them. The way I've approached ellipses (or circles in perspective particularly), is to fit them within a square plane, and then morph the major/minor axis based on the amount of x/y rotation. Of course I just eyeball everything now, but it's nice to have some kind of concrete theory to check it against when something comes out funny looking. Anyways, looking forward to seeing you post more! Take the weekly topics as suggestions, you're free to draw whatever subject matter you want in here :)



Here are my things. I noticed I tend to make more proportion mistakes when I draw clothes without a frame underneath, but that's dumb since clothes should form to the body. I'm putting too much of a mental disconnect between clothes and the figure. Because of this, I've been trying to approach clothes more like how I approach bodies, laying lines that denote structure, to help maintain proportions while integrating them with the details. Not the most natural feeling yet, but I think I'm getting the hang of it compared to a few weeks ago. Still need to build up the intuition of what details to draw out, only 10 more years to go~

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Re: Corner Table

Postby OrcaNinjas » Tue Apr 12, 2016 11:46 am

Alright guyz, I'm trying to stop my slackin. This weeks living situation is kinda weird so all the things I've been doing are scattered the two locations.

58 - Wassup! Thanks for the pointer man. I did a few pages bases off your examples. Unfortunately I forgot to take a picture this morning before leaving, but I will update the post later. I do have one of the sheets though. After thinking about my ellipse problem a bit more while trying to mimic the exercises I realized that some of my difficulties may stem from inexperience with the mechanical skill. Obviously there are other aspects of it but I believe this one is very important. I will continue to practice!

Anyways back to work!
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Re: Corner Table

Postby devilbun666 » Wed Apr 13, 2016 8:34 am

post some clothes i have drawn.

I like your studies about the structure of the clothes.
recently, i saw a book named"seifuku shikou".it is a book about a salary man who like seifuku and made a lot of studies.

Andrew Loomis is awesome,i have some of his book.but Taiwan just have its translated version published about a years ago.

i addicted to Game of Thorne few weeks ago and after that i was perparing a english test. really glad to see here still working(crying.)
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Re: Corner Table

Postby fiftyeightsqq » Wed Apr 13, 2016 3:23 pm

With the new topic on perspective, here's an old drafted animation that might be interesting which projects a cube.
Aside from projecting half circles for timing/spacing, normal drafting methods were used.
Warning, it has a pretty big size (3750x2124).
Anyways time for an infodump on perspective.

Thomas Romain has been releasing some tutorials throughout last year.
He's an artist who works really well, creating backgrounds in animation.
The tutorials are related to animation but applicable anywhere since perspective is dealt with.
I compiled the "original" high resolution images myself a while ago since the others I find are with lower quality images.
Thomas Romain's Tutorials (High Resolution)

I like to refer to this resource when I forget basic parts of drafting.

Though before drafting, I would recommend this book for beginners especially: "Perspective Made Easy" by Ernest Norling
It's very good at teaching how basic perspective works and copies can be found in libraries.
Quickly available by Googling for it.

"Successful Drawing" by Andrew Loomis is a great book on perspective too.
Contains good information on other aspects of drawing as well.
Quickly available by Googling for it.

For advanced understanding of perspective This website is absolutely awesome.
One of the most comprehensive resources on perspective I've used which I think rivals/surpasses textbooks.
It is difficult to navigate and to understand but will teach a lot.

Also I've spent a good amount of time on perspective.
If there are any questions from anyone on it ask away.
I should be able to answer with a good explanation.
I'm suppose to know this stuff really well.

Lastly, I remembered I wrote some other old stuff in an old animation thread.
Nice general discussion inside too.
If it's too much TL;DR then here's the copied old list with nice animation:
fiftyeightsqq wrote:Yozakura Quartet (Not the first adaptation)
I watched this somewhat recently and found consistent top notch animation every single episode.
Animation steps it up more during action and includes very large scale fights with characters moving all around in space.
Surprised me many times in the quality of the sound direction too.

Space Dandy

Animators appear to have lots of freedom and episodes seem pretty experimental sometimes.
Different episodes might go in different directions with the animation.

Little Witch Academia
Produced by Trigger for the Anime Mirai to train animators under the direction of Yoh Yoshinari himself.
All cuts needed approval by him before passing and it feels like an entire movie despite being half an hour.
There's a "making of" documentary available as well for those interested.
I'm looking forward to LWA2.

Love Lab
Some episodes had all the right animators working together.
Character acting is probably above average for seasonal anime.

Yuru Yuri
Many of the same animators as Love Lab.

Mikakunin de Shinkoukei
Some of the same team as Love Lab and Yuru Yuri.
I personally have the impression on level of animation that it's: Love Lab > Mikakunin > Yuru Yuri.
Though difference is probably marginal since I think they share some animators.

Nichijou
Humor for absurd situations means absurd animation.
The animation can go through super duper great lengths and literally out of the world to match the skit.
There's not really anything like it.

Hyouka
As a seasonal anime, it comes as a surprise how great the art of the setting is.
Probably a bit more "static" in terms of the type of animation since most is character interaction.
Closer description might be that the characters will move around where they are.
But they won't move around much to where they aren't, if that makes sense.
Though when characters do move around to where they aren't, it can be pretty outstanding.

Birdy the Mighty
If I recall correctly from the time I watched it, this series had many really good cuts for the fights.

Shirobako
This one is a bit of an exception, it doesn't have that great animation but has much information.
It is legitimately an anime about making anime and it is amazing how detailed the coverage is.
Most plot synopsis don't seem to do justice for what the anime actually is and I think they kind of give a different impression.

Jin-roh
Directed by Hiroyuki Okiura with strong ability to animate so close to realism, he's mistaken for rotoscoping by some.
If you've watched a certain Cowboy Bebop opening, it's similar quality for the entire movie.

Akira
Usual mention for greatly animated films.

Japan Anima(tor)'s Exhibition
An ongoing thing where shorts with some interesting animation are released, some of which feature 3D animation.

Who Framed Roger Rabbit?
Great animation which was worked on by Richard Williams, the man who wrote The Animator's Survival Guide.
The animation and the live action blend together so naturally.
I remember being extremely amazed at the animation in Toontown the first time I watched the movie.

All Ghibli Movies
I think they are kind of similar to Disney in a way.

All Disney 2D animated movies
Likely to be the pinnacle of all theatrical animation (at least currently).
My favourite happens to be 101 Dalmatians.

Pretty much all "older" cartoons
The "older" cartoons seem to have a certain knack to them that isn't found as much any more.
They are pretty much the demonstration and embodiment of Disney's 12 Basic Principals of Animation.
Looney Toons, Tom & Jerry, Chip n' Dale, etc.


For my stuff, first image is mostly accumulated figures from Posemaniacs.
I've neglected gestures too much while learning other stuff.
Can't put it off much longer so it's Michael Hampton's book and some others once again.
Second image is experimenting how to work with drapery and inituition of it.
Here's a nice resource I recommend: "Drawing Drapery from Head to Toe" by Cliff Young
Quickly available with Google too.
I definitely need to delve into the subject again sometime since there is a lot to figure out.
Last thing I did was trying to construct a pseudo diaper fold by jamming cone-like forms into each other.
I think I'll move most practice to traditional to match everyone from this point on.
Been meaning to do it for sometime now since I've pretty much only drawn on my trusty old Bamboo Wacom.

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@werkop - Thanks, I'll try to be a good member. When I heard about LWA2 I was the exact opposite and backed the kickstarter hehehe. I don't even have anything that can play Blu-ray discs but I got nice artbooks and a good frame with Akko, Sucy, and Lotte all in one.

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When I first got it, I couldn't believe it was real pencil and gel pen because of how smoothly drawn it was. In my disbelief I took out the frame and checked by rubbing the A6 on the upper-right corner just to see. Feels bad because now the A is forever smudged. Haven't watched Cencoroll though I guess I will now. I might have come across information about it once, though I'm surprised I haven't heard much about it. If you watched Love Lab, I guess you've watched Yuru Yuri and Mikakunin on my list up above then.

Likewise interesting, I don't think I've actually done ellipses focusing on the major/minor axis rotating. It seems to be connecting with some thoughts I have about perspective space somehow as well. Thanks for the info, opens up some things for me to think about too. Might be the positive space to my negative space.

@OrcaNinjas - No problem, I just consider the shapes another way for the mind to check accuracy. It's more like thinking, "The shape of this negative space should end up bigger/smaller/same size as that shape because of perspective" while drawing an ellipse. I've drawn boxes/ellipses for a fairly long time thinking of different things (and still do) before considering negative space so the pencil mileage probably can't be avoided. As you continue, consider for extra practice sneaking simple objects in the room around you into some boxes while making use of ellipses when you need to.

@devilbun666 - Hi Hsu! Loomis is definitely awesome and I've got a copy of "Successful Drawing" right next to me. I actually didn't know his books have been translated into CN but I'm not surprised. Interestingly, I've seen a few pages of the JP translated version of "Figure Drawing for All it's Worth" before and found minor differences like usage of the metric system instead of imperial for measurements. I'm guessing it's the same for the CN ones.
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Re: Corner Table

Postby werkop » Thu Apr 14, 2016 10:10 pm

@58sqq - That is damn awesome dude, I'd love to have an authentic trigger key frame. Should've backed the kickstarter, gah. It is pretty surreal to see a traditional frame so clean, I'm used to seeing them all rough before digital cleanup. And you're right, I have seen Yuru Yuri and Mikakunin (I really like Doga Kobo's work, although lately their show's have been getting worse). I've seen most of the other shows on the list too, except for some of the 'classics'.

Also it's a bummer that the animation threads kinda died, guess there just weren't enough people legitimately interested in it (I'm SC btw, just going under a new alias since I don't plan on updating my sketchbook anymore). That perspective resource is great too, I'm a sucker for technical resources that go in depth. I'll have to have a thorough read in the future and do some studies.



I don't have anything to post for today because I've been busy as hell, but I just wanted to hop in and say I'm jelly.
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