A Dark Cave [NSFW] 2017 chara design

Brutal critiques and constructive feedback! Help others and get help back!

Re: A Dark Cave [NSFW] - Where are the harsh crits at?

Postby Haustr » Thu Jul 09, 2015 7:45 am

Nice stuff! Just looking at the concept art in your last post, I'm thinking you could push the poses of your characters quite a bit further. A bit boring to look at as is. Love the design of all the kids playing football, though. Nice hands and feet. The portrait of the girl looks rather off yeah, but you mentioned that yourself. Just looking at the nose and mouth makes me feel like you lost track of your centerline while drawing the face? Nose and mouth almost seems as if they're both seen from different perspectives, which almost makes the nose look Michael Jackson-esque. The eyes are a bit creepy as well, I think I'd make the irises could be a bit smaller, and the eyes in general much lighter. The lack of proper highlights make them look sunken and flat. Really like the bunnygirl as well.

Oh and can I just say that I love all the pornographic stuff. No shame man, I'm diggin' it
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Re: A Dark Cave [NSFW] - Where are the harsh crits at?

Postby squasar » Sun Jul 19, 2015 10:08 am

aight! that work you did at the studio looks very presentable and professional! I wouldn't worry that much with that study bruh,yeah there are certain areas that look a bit wonky(structure wise) but overall it looks pretty strong and it all came together nicely.
You've been putting quite some time into your lewd stuff.Are you like "scared" that it is taking time from the non dirty stuff?(not sure If I got my idea across,but I'm sure you know what I mean.I also know you have mentioned it is still drawing/painting so of course everything applies,but still...)
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Re: A Dark Cave [NSFW] - Where are the harsh crits at?

Postby Sagittarius-A-star » Mon Jul 20, 2015 11:34 pm

Hey, nice stuff Aragah! :) I'm a bit envious of you- you started so much earlier than I did. XD Guess I'll just have to work harder to catch up.

And I agree, art is art and you should not feel bad about posting naughty stuff. It is refreshing to encounter a NSFW sketch-book. Even though dick-girls are not my thing. :) You asked for brutal crit, so I'll try even though I'm not good at criting people who draw better than I do. On your comic-book page thingy, you do some crazy perspective on the figures, which is cool. But the legs look wonky on the (dick)girl standing at the doorbell... maybe it is just me, but I'd suggest checking that out.

And just keep working on your funky and crazy stuff. XD
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Re: A Dark Cave [NSFW] - Where are the harsh crits at?

Postby Jarradl » Tue Jul 21, 2015 5:47 pm

Hey Pedro!!! I took your advice and decided to return.. I agree with your posting on harsher crits.. people won't learn as much otherwise.. at the very least we can agree to be 100% honest with each other..

okay! First, It's important for me to know what you want to do in art so that I can give advice accordingly. I mean, if you want to JUST focus on lineart of people it wouldn't be very helpful for me to suggest doing oil paintings in the forest..

For now I'll assume you that you want to be a realistic painter.. disregarding subject matter, you just want to be able to convey form and space in a believable way.

It a realistic painting lines would serve as the scaffolding on which you can place your shapes over (if you even place lines down at all). After everything about the shapes work.. (communication objects clearly, a working value scheme reflecting the mood of your piece, colour scheme, shape design, etc) then you could go about adding gradations softening edges. Anytime you have a shape where ALL of it's edges are the same, it will immediately feel flat. This isn't good or bad, it will just tell the viewer: THIS IS FLAT. I personally like pieces where areas of interest are modeled to show a convincing illusion of 3d, and certain background shapes are left flat. Another important thing is that if any shape is left as a single value will appear flat. That is, a shape without any (so many how subtle) value change inside will be flat.

download/file.php?id=969

in that painting, you were able to lay down the shapes of the important planes, but then you made sure to gradate so that the final appearance was something with an illusion of 3D. If you look at the inside corner of her left (viewer right) eyebrow, you'll see that that end part is all the same value and each edge is hard. This is flat. Again, that's not good or bad, but I think It's important for artists to know what makes something look flat and what makes something look 3D.

download/file.php?id=47601

This one is cool because you've figured out the important planes on the main guy to act as a solid foundation IF you wanted to make him look 3D. If it's a thumbnail or sketch, maybe that isn't your goal. Having clear designed (shape and value) shapes will make "rendering" them way easier. As it stands, I'd have to back up from my monitor a couple of feet and squint heavily in order for him to look convincingly 3D. It looks more like a sketch so I assume that making something look 3D wasn't part of the plan.


I get now why the masters of the past studied so intensely from life. All of the lessons are contained within a cast drawing.. assuming you have a teacher or someone to point out the whats and whys... otherwise it's just copying light and dark shapes. If your goal is to learn how to make things appear very realistic (like linran, for example: http://1.bp.blogspot.com/-4mQqWmc1K8E/U ... ion+02.jpg) then i'd make sure to focus on long, intensive studies where you leave nothing unexplained. Doing cast drawings are ideal because of the controlled lighting and the fact that you are drawing from something IN 3 dimensions.. if you can't set that up, then id find pictures of greek or roman sculpture with decent lighting and study the SHIT out of those. Don't stop until you've created an exact replica.. but make sure that just making a replica of a picture is the goal.. you want to learn every that you can from that picture (or cast).

So the most important thing is for you to know exactly where you want to go with your art. The clearer your vision, the clearer the solution!
"If you want to increase your success rate, double your failure rate."

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Re: A Dark Cave [NSFW] - Where are the harsh crits at?

Postby Aragah » Thu Aug 27, 2015 6:22 pm

Olea - :3 lol thanks for taking part on the forums! oh, yeah characters are usually just boringly standing up, doing dynamic poses is hard for me. gotta work on that. Thanks for stopping by!

Haustr - damn. spot on. notes taken. will work on it. special attention to poses like Olea commented too. :P

Peeeeeeeeeeeedro - structure is fuuucked yeah. yeah sometimes i think there are more useful things i could be drawing, idk. only time will tell what i am doing right and what im doing wrong. hugz. thanks homie. miss ya xoxo

Sargittarious - Age doesnt count in this game >:( thaaank you. yeah so many wonky spots on that comic. it just takes up so much time. i got restless. should have slowed down and done things properly.

Jarrad - Yo! good to see you around!
on that first piece, i see the eyebrow problem, but its not because its hard edged and flat valued all around like you said, because it isnt. there is a problem that the inside of the brow has too much of a dark value and too hard of an edge, slightly disturbing the illusion.
As for the doctor Otis bloodworth, you are right, its not convincing yet, but thats because i had to drop the piece because of time. thats just the thumbnail for it.
There is value in cast drawings, and there is value in longer precise studies, but i dont think spending more than 10 hours on a black and white simple study is worth it. there are other things that will give you more knowledge from the same amount of time.


HEYA!
Thanks for all the comments and energy guys! its great to see it!all great critiques!
I hope this energy has been going around while i was away!

Now im back, and finally all settled. classes start up in a couple weeks. Im trying to get through how to render until then.

Some studies here. Im starting to get a bit impatient with the b/w ones. gotta slow down and set up proper value structure.
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Aragah » Fri Aug 28, 2015 9:20 pm

Todays grind
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby sartre's slippers » Sun Aug 30, 2015 6:50 pm

Hey, nice sb! do you know InCase? he does mostly prawn and I think you'll be into it. He's amazing at anatomy and very good at rendering as well, so check it out!
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Aragah » Sun Aug 30, 2015 8:20 pm

:3

dude are you kidding me? im a huge fan of his work! dude keeps pulling solid work non-stop for a few years now
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Hai » Mon Aug 31, 2015 5:20 am

clean paintings man. very nice.
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby DvrJeroen » Mon Aug 31, 2015 8:12 am

Uhh fkn solid sketchbook dude! loved flipping trough the pages, had the right amount of shock value (;
I'm pretty sure there's a market for that hehe :p
No crits for the moment..sry, just keep getting gud and try pushing your work and dont be afraid to experiment!
I'll be keeping an eye on this one for sure!
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Aragah » Wed Sep 02, 2015 4:34 pm

Hai - Thanks!

DvrJeroen - hahahah thank you!

In a bit of a funk right now
Frustrated because I still have 3 years of school to go.
Had to reapply for a boring job.
Drawing things that I think will get me money makes me frustrated because its not things I want to draw.
Drawing things that I want to draw makes me frustrated because I need money and have to work a shitty job.
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Imbalantus » Thu Sep 03, 2015 8:23 am

That last pic is the best by far imo from the erotic genre, painting and lineart harmonize much much better and the style seems pretty unique.
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Peninsula » Thu Sep 03, 2015 4:17 pm

^Agreed
I think this piece could give you some good attention
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Aragah » Fri Sep 04, 2015 3:13 pm

Imbalantus » yeah.. i was trying to avoid painting, but its not so bad if i keep the lines.

Peninsula » It got pretty normal amounts of attention, which means, almost nothing.


heya. have some balls for a change
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Sophie_Draws » Sat Sep 05, 2015 3:18 pm

I also like the style of the last piece; it would be cool to see other works similar. Keep up the work, I get the feeling you’re feeling a bit negative at the moment from the last post. You seem to be working hard and it’ll definitely pay off in the end. It may sound overly idealistic but if you keep pushing for what you want to do you will eventually get more of a following for it but unfortunately you’ve got to put up with shit along the way. Best of luck!
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby sartre's slippers » Sat Sep 05, 2015 6:35 pm

The "getting busy" one reminds me of kr0npr1nz or whatever his name is--I think it's an interesting style, maybe try a few more in that vein, see what happens! Great balls, too--nice surface rendering. Also, regarding your "funk", just hang in there; it's a really delicate balance, the one between creative satisfaction and monetary gain, super fucking tricky.
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Aragah » Mon Sep 07, 2015 11:14 am

Sophie. thanks a lot. yeah i might try to just do whatever i like since i barely have any patience anymore to do what i dont want.

sartre's slippers - Ha. thanks. i think it looks like him because we use similar post editing effects, namely noise, sharpen and chromatic abberation


So i listen to you guys and drew some more in that style. surprisingly enjoyable.
A bit more ambitions picture this time, not too happy with the results.
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby chazillah » Mon Sep 07, 2015 4:53 pm

Really cool Perdo perd! Yaaaas keep it up

Nothing bad to say, motivated by your progress! *_*b
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Re: A Dark Cave [NSFW] - Back from the real world!

Postby Aragah » Tue Sep 08, 2015 8:59 am

Thanks Ti-chan


"Birth"

When Gabriel understood himself as a person, thus achieving self conciousness, he found himself already a young boy, hairless and naked, standing there on top of nothing.
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Re: A Dark Cave [NSFW]

Postby Hai » Tue Sep 08, 2015 11:01 am

your latest big illu is top of the top. keep it up x)
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Re: A Dark Cave [NSFW]

Postby Aragah » Mon Sep 14, 2015 10:46 pm

thanks hommie!


one week of school done. homework is annoying.
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Re: A Dark Cave [NSFW]

Postby Aragah » Tue Sep 15, 2015 9:57 pm

...
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Re: A Dark Cave [NSFW]

Postby CiprianHanga » Wed Sep 16, 2015 10:38 am

Pedro, you sexy beast! Your artwork is awesome, and I'm the least entitled to critique you, but being somehow a bit drunk, I'm going to do it anyway!

In the previous post, the lunch015.jpg face is really cool, I like the girlie expression, (my ex GF had that kind of selfies) but the eyes kind of give me a hard time. I think you should define the eye sphere a bit more and also on the right side of the picture, the skull structure is a bit off, the eye seem to be popping out too all of a sudden. The nose also seems a bit too squeezed, but that's not a big deal. The eyes are giving me the most trouble.
Favorite Quote ATM: "Learn how to fall in love with your art and not with the things that distract you from it." [Will Terry]
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Re: A Dark Cave [NSFW]

Postby CiprianHanga » Wed Sep 16, 2015 10:39 am

Err... I had my browser open and not refreshed since a few days ago, so it seems you deleted that post. Blah, nevermind!

Ohh, fuck, I must be really drunk then... the mentioned post is from 9'th of July, blaaaah.....
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Re: A Dark Cave [NSFW]

Postby Aragah » Wed Sep 16, 2015 9:57 pm

CiprianHanga - HAHAHAHAHAHHAHAHAHAHAHAHAHA youre killing me dude.
the idea that someone browsers here drunk amuses me to no end.
Thanks for the crit, please come back next time youre drunk.

A doodle with super shitty value structure.
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Re: A Dark Cave [NSFW]

Postby chazillah » Wed Sep 16, 2015 11:22 pm

naughty!
(wrists don't bend that much perdo that looks really painful)

keep it up perdo perd /) * _* /) jealous of your chill workflow
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Re: A Dark Cave [NSFW]

Postby Aragah » Sat Sep 26, 2015 10:08 pm

thanks tichan. spot on, only noticed when you said it


bleh. feeling like im putting all my effort in the wrong spots.
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Re: A Dark Cave [NSFW]

Postby sartre's slippers » Mon Sep 28, 2015 9:49 am

I felt like that a while ago, and I know it can be really harmful for artistic development... what I found useful to deal with the aboulia that comes from spreading yourself out too much and not feeling like you are able to acomplish much of anything, was creating a very specific study plan and then sticking to it strictly. I don't rush, or fret; I just press on--it's been working out so far, both psychologically and technically (I think I've improved a bit in the last month and a half). Anywho, don't give up ;)
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Re: A Dark Cave [NSFW]

Postby Aragah » Tue Sep 29, 2015 7:15 pm

Sartre's slippers. that might be useful. but again, what do i focus on?

tried painting again today. boy am i rusty.
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Re: A Dark Cave [NSFW]

Postby snatti » Wed Sep 30, 2015 12:54 am

Some great work dude!, i just wanted to comment on

Frustrated because I still have 3 years of school to go.
Had to reapply for a boring job.
Drawing things that I think will get me money makes me frustrated because its not things I want to draw.
Drawing things that I want to draw makes me frustrated because I need money and have to work a shitty job.

From my experience, drawing the things you really love would give you much better result then forcing something upon your self ( aside from fundamental knowledge ) just keep pushing on what you believe in and try to think how you would like to work/where as an artists, would you love to be a concept artist? or work on adult comic? or illustrator? which ever it is, dig up some info on it, see the level that is required, and keep doing your own thing and when you feel ready just send out your stuff towards your target, i really don't think your far away for making it full time.

Another thing could also be for instance if you really just want to quit your day job, push out your self as a concept artist/illustrator and start applying for jobs, then at least you will paint for living, until your ready to really dive in your true passion in art, which from looks of things seem to be adult stuff :)

I started with cutting grass and now i work as full time concept artist, but i always had a passion to make a living of my own products ( IPs and stuff ) but i cant achieve that yet so i will carry on pushing on my full time job and in my free time i try to push as hard as i can on my own stuff, i hope this helps you this again is just my opinion based on my experience.
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