Crankshaft's SB

Brutal critiques and constructive feedback! Help others and get help back!

Re: Crankshaft's SB

Postby Enydimon » Sun Nov 20, 2016 6:25 pm

Regarding photo ref, I meant more along the lines of longer studies. I understand you're doing gestures and break downs, and those are great, but longer studies every once in a while can really train your eyes and force you to really think about what you're doing too. You can combine all of that in various ways too, like smaller breakdowns before you get into a full on copy.

And it's totally okay to look at other people's work, but you gotta have the right mindset too. It's one thing to look at someone or a company and think, "this is the kind of people that are getting hired -there-" and another to let it get under your skin and think you have to replicate their life story to get where you need to be. We're all in it to improve and so many people get there in many different ways for a variety of reasons, and one of those reasons is that we all simply have different lives that we've lived.

And I'm gonna second Taylor. Try removing fail from your vocabulary. And if not that then at least change what it means to you to fail and spin it in a more positive way. Find the attitude that facilitates and nurtures improvement.
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Re: Crankshaft's SB

Postby crankshaft » Sat Nov 26, 2016 1:05 pm

Updates! Busy busy busy! Changing jobs and moving my giant tool box is no easy task. Progress is dipping a bit but here's some junk.

toolbox.jpg
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Still life

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Anatomy stuff (was going to say fail but I'm taking the advice of others :P )

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Re: Crankshaft's SB

Postby crankshaft » Sat Nov 26, 2016 1:07 pm

nov 26 ana 3.jpg
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Re: Crankshaft's SB

Postby crankshaft » Sat Nov 26, 2016 1:24 pm

Sketchup tank wip. Design thumbs/exploration of shapes then 3d. It doesn't look like much but it's really hard making sure things can work and that a person can actually fit/use the controls in there.

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Re: Crankshaft's SB

Postby crankshaft » Sat Nov 26, 2016 1:25 pm

Enydimon wrote:Regarding photo ref, I meant more along the lines of longer studies. I understand you're doing gestures and break downs, and those are great, but longer studies every once in a while can really train your eyes and force you to really think about what you're doing too. You can combine all of that in various ways too, like smaller breakdowns before you get into a full on copy.

And it's totally okay to look at other people's work, but you gotta have the right mindset too. It's one thing to look at someone or a company and think, "this is the kind of people that are getting hired -there-" and another to let it get under your skin and think you have to replicate their life story to get where you need to be. We're all in it to improve and so many people get there in many different ways for a variety of reasons, and one of those reasons is that we all simply have different lives that we've lived.

And I'm gonna second Taylor. Try removing fail from your vocabulary. And if not that then at least change what it means to you to fail and spin it in a more positive way. Find the attitude that facilitates and nurtures improvement.


Thanks Enyd! I spend about 30-40 min on each figure so I'll try and spend more. It's a bit hard atm bc I don't understand the figure enough to add any more. I don't know if I should get into rendering yet since I'm still so weak.
In terms of looking at others I'm trying to refrain from it since time is an issue nowadays. But yeah having the right mindset is important to stay healthy. So as a result I'm attempting to remove fail from my vocabulary O.o
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Re: Crankshaft's SB

Postby crankshaft » Sat Nov 26, 2016 1:27 pm

Taylor-Payton wrote:Dude, solid stuff. I'm really fond of the mechanical objects and items. The anatomy will improve if you find ways to make it fun and apply it to things you already know to help speed up the learning process.

From what I can tell, it would behoove you to remove the word "fail" from your vocabulary, haha.

Anything can be considered a failure if your personal reality tunnel deems it so. It's hard to find the will to improve or even allow your mind to scan for ways you are improving if you keep conditioning your nervous system in such a fashion. It's a self-fulfilling mechanism.

Still, I'd encourage you to continue! Maybe try some autosuggestion to help improve your outlook.


Thanks man! Starting today I'm removing fail from my vocabulary. Yeah anatomy is no fun at all >< But I try to think of all the doors it opens if I learn it.
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Re: Crankshaft's SB

Postby MannionJJ2020 » Thu Dec 01, 2016 4:53 am

Really loving the sketchup models! Would love to see you use them as a basis to paint over.... have you got any good resources for learning sketchup? I can sort of use it but would love to get better

Cheers
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Re: Crankshaft's SB

Postby crankshaft » Sat Dec 03, 2016 10:24 am

Updates. Anatomy junk and still life wip. Updates of tank coming soon. But I want to make vehicles.

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Re: Crankshaft's SB

Postby crankshaft » Sat Dec 03, 2016 10:28 am

MannionJJ2020 wrote:Really loving the sketchup models! Would love to see you use them as a basis to paint over.... have you got any good resources for learning sketchup? I can sort of use it but would love to get better

Cheers


Hey man I'm actually a noob to 3d including sketchup. I'm just learning as I'm going as it's pretty easy. Tips: learn your perspective and build your visual library. They will transfer and help tremendously when modeling in 3d, bc they'll help you understand your own ideas better.
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Re: Crankshaft's SB

Postby Enydimon » Sat Dec 03, 2016 7:05 pm

I wonder if using some Bridgman anatomy breakdowns might help you create more organic shapes. Your proportions and figures are getting looser and more detailed but I think some different design language to pull from might make things more natural.

That still life is coming along really nice.
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Re: Crankshaft's SB

Postby crankshaft » Sun Dec 04, 2016 6:25 am

Updates. Been really sick lately so progress has dipped even more. ><

Anatomy junk. Sooo boring! Would rather model.:P Honestly the hardest part is staying awake.

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Re: Crankshaft's SB

Postby crankshaft » Sun Dec 04, 2016 6:36 am

3D is so much fun! Kind of regret not getting into it sooner. I'm also learning blender at the same time since I'll probably out grow sketchup quickly. Nothing to show there, just me playing with the software.

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Re: Crankshaft's SB

Postby crankshaft » Sun Dec 04, 2016 6:41 am

So I decided to look at some more old work and compare my progress. This tank mech is actually a re visit of a previous design. Still no progress. Whyyyyyyyyyyyyy??!?!?!?!

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Re: Crankshaft's SB

Postby crankshaft » Sun Dec 04, 2016 6:43 am

Enydimon wrote:I wonder if using some Bridgman anatomy breakdowns might help you create more organic shapes. Your proportions and figures are getting looser and more detailed but I think some different design language to pull from might make things more natural.

That still life is coming along really nice.


Thanks man! I tried learning from Bridgman a while a go and it was very hard to understand anything. Will definitely attempt it later through. For now there's so much left to learn ie hands, feet etc.
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Re: Crankshaft's SB

Postby crankshaft » Sat Dec 10, 2016 7:02 am

Updates.

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Last edited by crankshaft on Sat Dec 10, 2016 7:05 am, edited 1 time in total.
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Re: Crankshaft's SB

Postby crankshaft » Sat Dec 10, 2016 7:04 am

Tank thumbs. The goal here is design, problem solving and working around hardpoints. These are thumbs of a potential rocket launcher.

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Trying to design and install a mine plow on the tank. Trying to apply elements of the real thing into my own design.

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Attachments
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Re: Crankshaft's SB

Postby crankshaft » Sat Dec 17, 2016 6:33 am

Some updates. Anatomy junk and I finished the still life. Crits welcome. Another one coming up. This time it'll be something more relevant.

Learning blender at the same time and it's really hard. So far this is all I could model >< It's going to be a vr headset for the tank, based on the thumbs.

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Re: Crankshaft's SB

Postby crankshaft » Sun Dec 18, 2016 6:10 am

More anatomy junk and visual library study. I've butchered the 458 Italia >< I might design a car after the tank so I'm trying to learn new more organic forms.

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Re: Crankshaft's SB

Postby crankshaft » Sat Dec 24, 2016 6:11 am

Updates. Some visual library studies of more cars, still life wip and tank. The cars are the Pagani Zonda LM race car and Huayra. Also some anatomy disaster.

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Re: Crankshaft's SB

Postby crankshaft » Wed Dec 28, 2016 4:35 pm

Art is sooo painful. I don't know if I can keep going. Anyways more anatomy disaster and some visual library studies of more cars. Tractor trailer and the Lorraine Dietrach B3-6.
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Re: Crankshaft's SB

Postby crankshaft » Fri Dec 30, 2016 6:31 am

More updates. yayyy Going for another mentorship soon to focus more on anatomy...Would rather model and design :P

Still life. Struggling with the values.
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Vr wip headset for my tank wip. Blender is loads of fun!
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Rear of tank wip.
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Re: Crankshaft's SB

Postby crankshaft » Fri Jan 06, 2017 8:49 pm

Some updates. Some anatomy disasters and I finished the still life. The values feel way messed up. I think it might be bc the original setup has too many similar local values?

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I'm doing another mentorship soon so super excited for that. Unfortunately it's on anatomy :P Gotta step outside that comfort zone. ><

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Visual library study of the Chrysler six. Total disaster. Really messed this one up.

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Tank rear progress. Aiming to render the whole thing in keyshot.

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Re: Crankshaft's SB

Postby Enydimon » Sat Jan 07, 2017 9:15 pm

It's hard to give a proper critique of the still life as a camera may capture the colour/value differently than how your eye is seeing it. I don't think it's bad at all, but if the photo is anywhere near close to how it appears in real life then it might be a saturation and value issue. For example the trim on the headphones and the box should be lighter and more orange. It seems like you understand what the correct hues are, but they're too desaturated or in some cases too dark. I think it's a fair assessment that the values are off. Otherwise the rendering reminds me of that one mech piece you were proud of a while back. I definitely think you've retained that and are on the right track.

Your anatomy is continuing to add more subtleties in it's forms which is good. It should be interesting to see where you end up after another mentorship, this time focused on that.

And mind your attitude. If you're gonna keep using fail in your vocabulary then let's give it a more positive meaning. Through all your mistakes your art is continuing to improve and you are becoming more and more perceptive. Often times our tastes are just one step ahead of us and when we're really in the process of learning from the earlier stages there's just a lot of groundwork to cover. Just gotta get through a lot of wonky drawings first.
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Re: Crankshaft's SB

Postby crankshaft » Sat Jan 14, 2017 9:56 am

More updates! Busy busy. I'll post some of the mentorship stuff after it gets critiqued. It's really hard stuff.

Visual library studies from my Thai interiors book.

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Finally installed a mock up of the tank plow.

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Re: Crankshaft's SB

Postby crankshaft » Sat Jan 14, 2017 10:00 am

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Vr tank headset. Installed a rear dial for visor control.

jan 14 hs.jpg
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Some behind the scenes thumbs behind the tank and headset. The goal here was design. For the plow I had to be careful not to make the plows too thick or else the struts/shocks wouldn't be able to handle the excess weight.

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Anatomy studies. Organics are scary.

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Re: Crankshaft's SB

Postby crankshaft » Sat Jan 14, 2017 10:04 am

Enydimon wrote:It's hard to give a proper critique of the still life as a camera may capture the colour/value differently than how your eye is seeing it. I don't think it's bad at all, but if the photo is anywhere near close to how it appears in real life then it might be a saturation and value issue. For example the trim on the headphones and the box should be lighter and more orange. It seems like you understand what the correct hues are, but they're too desaturated or in some cases too dark. I think it's a fair assessment that the values are off. Otherwise the rendering reminds me of that one mech piece you were proud of a while back. I definitely think you've retained that and are on the right track.

Your anatomy is continuing to add more subtleties in it's forms which is good. It should be interesting to see where you end up after another mentorship, this time focused on that.

And mind your attitude. If you're gonna keep using fail in your vocabulary then let's give it a more positive meaning. Through all your mistakes your art is continuing to improve and you are becoming more and more perceptive. Often times our tastes are just one step ahead of us and when we're really in the process of learning from the earlier stages there's just a lot of groundwork to cover. Just gotta get through a lot of wonky drawings first.


Thanks Enyd! Regarding the still life you're probably right with the crit. I'll get a second look by my mentor as well. Regarding the mindset my mentor said the same thing. If I'm going to do this for a long time I'd better be more positive, which is probably why I'm getting so much burnout. It's just so scary out there. Thanks for dropping by!
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Re: Crankshaft's SB

Postby crankshaft » Sat Jan 21, 2017 5:38 am

Busy busy. Some more presentable stuff from the mentorship. It's being critiqued this afternoon. Going to take everyone's advice...I think these are improving????? (was about to say fail)

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Visual library studies. Chartered accountant's hall in London.
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Goldsmith's hall from London.
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Re: Crankshaft's SB

Postby crankshaft » Sat Jan 28, 2017 12:36 pm

More updates. More visual library/draftsmanship studies. Will post anatomy studies soon, it's just soo messy atm.

WW2 Mitsubishi Zero plane. One of the most successful planes in ww2.

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1908 Ford Model T. Can you spot the easter egg?

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1959 Fiat 600 Mulitpla .
fiat.jpg
fiat.jpg (403.14 KiB) Viewed 866 times

fiat moust.jpg
fiat moust.jpg (358.52 KiB) Viewed 866 times

fiat ref side.jpg
fiat ref side.jpg (348.99 KiB) Viewed 866 times

fiat ref frt.jpg
fiat ref frt.jpg (380.73 KiB) Viewed 866 times
crankshaft
Level 10: Ribbon Seal
 
Posts: 510
Joined: Fri Aug 07, 2015 4:18 pm

Re: Crankshaft's SB

Postby crankshaft » Sat Jan 28, 2017 12:57 pm

Some quick comps for the tank and headset. I want these to look like actual concept art, a set of instructions for others to work off rather than pretty pictures.

frt with graphics.jpg
frt with graphics.jpg (500.55 KiB) Viewed 864 times

rear with graphics.jpg
rear with graphics.jpg (480.5 KiB) Viewed 864 times

2 cockpit.jpg
2 cockpit.jpg (496.13 KiB) Viewed 864 times

cockpit.jpg
cockpit.jpg (469.18 KiB) Viewed 864 times

hs 34.jpg
hs 34.jpg (220.21 KiB) Viewed 864 times

hs ui.jpg
hs ui.jpg (262.75 KiB) Viewed 864 times
crankshaft
Level 10: Ribbon Seal
 
Posts: 510
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Re: Crankshaft's SB

Postby Enydimon » Sun Jan 29, 2017 7:57 pm

Mech's and such are looking good as always! Figures are getting better too.

Be mindful of not just muscle but also bodyfat deposits too! For example, while it might not always be blatantly visible, we tend to have fat deposits underneath the armpit that runs along the same horizontal line as our pectoral muscles. So depending on how much fat a woman has or how she carries it, there might not be a visible fold, but try not to hollow it out so sharply or go straight to the ribcage. Unless someone is really REALLY sickly thin, they're still going to have some form of muscle or fat in the way to give that area some volume.

boobfat.jpg
boobfat.jpg (78.52 KiB) Viewed 852 times


This applies to just humans in general. It all just depends upon how they carry their fat deposits and how much fat they have.

If you're not already doing it, take some time to just observe the human body and analyze it without it having to be for sitting down and drawing it. I'm sure you already do this with cars and machinery because of your job, it's a similar concept here. You can learn a lot through deliberately studying the figure, but even in your day to day life, getting in the habit of analyzing what you're looking at can help an artist a lot. Get perceptive. If you're watching a live action movie or TV show in your down time don't just passively watch, really look at what you're watching. You might spot things you didn't notice before.
Self Deprecation ≠ Self Awareness
SB: http://forums.permanoobs.org/viewtopic.php?f=3&t=161
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Enydimon
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