Enydimon wrote:Regarding photo ref, I meant more along the lines of longer studies. I understand you're doing gestures and break downs, and those are great, but longer studies every once in a while can really train your eyes and force you to really think about what you're doing too. You can combine all of that in various ways too, like smaller breakdowns before you get into a full on copy.
And it's totally okay to look at other people's work, but you gotta have the right mindset too. It's one thing to look at someone or a company and think, "this is the kind of people that are getting hired -there-" and another to let it get under your skin and think you have to replicate their life story to get where you need to be. We're all in it to improve and so many people get there in many different ways for a variety of reasons, and one of those reasons is that we all simply have different lives that we've lived.
And I'm gonna second Taylor. Try removing fail from your vocabulary. And if not that then at least change what it means to you to fail and spin it in a more positive way. Find the attitude that facilitates and nurtures improvement.
Taylor-Payton wrote:Dude, solid stuff. I'm really fond of the mechanical objects and items. The anatomy will improve if you find ways to make it fun and apply it to things you already know to help speed up the learning process.
From what I can tell, it would behoove you to remove the word "fail" from your vocabulary, haha.
Anything can be considered a failure if your personal reality tunnel deems it so. It's hard to find the will to improve or even allow your mind to scan for ways you are improving if you keep conditioning your nervous system in such a fashion. It's a self-fulfilling mechanism.
Still, I'd encourage you to continue! Maybe try some autosuggestion to help improve your outlook.
MannionJJ2020 wrote:Really loving the sketchup models! Would love to see you use them as a basis to paint over.... have you got any good resources for learning sketchup? I can sort of use it but would love to get better
Enydimon wrote:I wonder if using some Bridgman anatomy breakdowns might help you create more organic shapes. Your proportions and figures are getting looser and more detailed but I think some different design language to pull from might make things more natural.
That still life is coming along really nice.
Enydimon wrote:It's hard to give a proper critique of the still life as a camera may capture the colour/value differently than how your eye is seeing it. I don't think it's bad at all, but if the photo is anywhere near close to how it appears in real life then it might be a saturation and value issue. For example the trim on the headphones and the box should be lighter and more orange. It seems like you understand what the correct hues are, but they're too desaturated or in some cases too dark. I think it's a fair assessment that the values are off. Otherwise the rendering reminds me of that one mech piece you were proud of a while back. I definitely think you've retained that and are on the right track.
Your anatomy is continuing to add more subtleties in it's forms which is good. It should be interesting to see where you end up after another mentorship, this time focused on that.
And mind your attitude. If you're gonna keep using fail in your vocabulary then let's give it a more positive meaning. Through all your mistakes your art is continuing to improve and you are becoming more and more perceptive. Often times our tastes are just one step ahead of us and when we're really in the process of learning from the earlier stages there's just a lot of groundwork to cover. Just gotta get through a lot of wonky drawings first.
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