Crowbit - SB

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Re: Crowbit - SB

Postby crowbit » Wed Mar 01, 2017 3:47 pm

definitely got to move on but might come back to fix things before print since im not 100% digging it but oh well
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Re: Crowbit - SB

Postby crowbit » Thu Mar 02, 2017 4:05 pm

just gona do a bunch of head shots for prints. spend around 1 and a half hours on this without a break and I know its off looking somehow but im sure I will see it tomorrow
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hanzo 1.jpg
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Re: Crowbit - SB

Postby crowbit » Thu Mar 09, 2017 12:06 pm

saddly I haven't finished the animation I have been working on but don't need it done for a while now, so have time to work on other things. still wanting to get prints done for my local con. heres a hanzo one
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Re: Crowbit - SB

Postby crowbit » Sun Mar 12, 2017 5:23 pm

wip for print
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Re: Crowbit - SB

Postby crowbit » Wed Mar 15, 2017 2:19 pm

genji done. full credit to my flatmate for coming up with the juice name
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Re: Crowbit - SB

Postby Enydimon » Fri Mar 17, 2017 2:51 pm

Hey man, a few paint overs here that will hopefully help you out.

With regards to the pilot and the Mei paintings, you need to open your poses more and think about negative space. If your silhouettes are not easily readable then your posing becomes less effective. If you want a dynamic pose then you're going to have to take your silhouettes further away from a box shape. For Mei's a good way to push the pose even more would be to pull back her arm on our right hand side so there is more of a gap between her body and the arm itself.

Here's what I did to the pilot piece to make the pose a little more dynamic:
crowbitpo3.jpg
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It's not the only pose you could have gone with, but it gets the point across that he's falling and his arms are being pushed back by wind resistance. However, whether or not someone would realistically fall out of a plane with their arms and legs spread out exactly like that is irrelevant anyway. Even if we wanted to paint something in a super realistic style, as artists we're still looking for ways to make our illustrations look more appealing. Sometimes what we see in real life isn't the most exciting view it could be, so always make sure to think about that design aspect too!

crowbitpo2.jpg
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So one issue I'm seeing with your paintings is that they feel unfinished. Either you're rushing to get things done or you're unsure of how you can finish, or possibly a combination of the two.

You did a good job of adding subtle textures to Genji, but you're really missing out on some hard edges. Especially on metal you have a good opportunity to add in some nice hard edge lights that will really create better depth to your paintings. I got rid of the rim lighting as it didn't seem to add much and instead opted to add in his bandana tail since it essentially does the same job the rim lighting was supposed to but better.

You also have some tangent issues in your works. Try to overlap more whenever possible when you want something to not look flat.

Hope that helps. Try to spend a little more time with polish on your work and I think you'll like the results. I know there can be an anxiety about having a good chunk of prints to show off to get customers in, but one or two really well executed prints should be enough. If people like the concept and it's executed well, you'll be fine.
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Re: Crowbit - SB

Postby crowbit » Tue Apr 04, 2017 5:47 am

@ Enydimon - thanks a bunch man. had to bust the genji one out pretty fast for a con but might make the changes to it.

not sure what i've been doing of late. gona do more split days of like a few studies and then some imagination
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7.jpg
imagination but stealing poses from anime
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studies
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Re: Crowbit - SB

Postby crowbit » Wed Apr 05, 2017 1:29 pm

now that uni is sorta done ( still gota hand things in for assessment) im getting back into the swing of things.

top = studies
bot = poses using anime fro ref bar far right which is imagination

C&C for future things to consider are more than welcome
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Re: Crowbit - SB

Postby crowbit » Tue Apr 11, 2017 12:53 pm

top - studies
mid - imagination
bot - doodle
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Re: Crowbit - SB

Postby crowbit » Sat Apr 15, 2017 6:01 pm

really lazy of late
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Re: Crowbit - SB

Postby crowbit » Sun Apr 16, 2017 4:22 pm

not continuing any futher just got board
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Re: Crowbit - SB

Postby crankshaft » Sat Apr 22, 2017 9:55 am

Hey man great work! Your stuff is pretty good! However some of them feel unrefined or sloppy/rushed, like you're burning out and itching to move to the next idea. I would slow down and put more time into the process. As a concept artist you could be spending several days/weeks on one concept so it's best to develop that tenacity now. Also you will pick much more subtleties and develop a better critical eye by putting more time and effort into your work.
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Re: Crowbit - SB

Postby crowbit » Sat Apr 29, 2017 8:16 am

@crankshaft - ye been mainly trying to practice poses and what not with fun random concepts on the side.
gona try switch that around and spend more time on finished work with studies on the side
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Re: Crowbit - SB

Postby crowbit » Tue May 02, 2017 8:18 am

qwq
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knight bust.jpg
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Re: Crowbit - SB

Postby crowbit » Mon May 08, 2017 6:24 pm

h
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magic knight design 1.jpg
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Re: Crowbit - SB

Postby Willlake » Wed May 10, 2017 3:18 pm

hey crowbit, some cool stuff here- are you going to keep working on the most recent uploads or were they sketches?
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Re: Crowbit - SB

Postby crowbit » Mon May 15, 2017 5:08 am

Willlake wrote:hey crowbit, some cool stuff here- are you going to keep working on the most recent uploads or were they sketches?


most are sketches but gona finish the ram guy but my tablets dead atm. Q.Q
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Re: Crowbit - SB

Postby Zipfelzeus » Mon May 15, 2017 10:39 am

Sorry we're so comment lazy here. You're faces are getting better and better. I think they are one of your stróngest elements! I really liked those character sketches you did on the last page from febuary. Sorry it didn't get picked but I think it works really nice well done!

Keep doing them illustrations! I wannt to see more finished stuff :P

Anyways keep going!
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