@PartySnack; Yeah! That's cool. I've been doing something like that for environment thumbs, but I'll give it a more intentional whorl! Thanks!
Still atempting to tackle Chazillah's boot camp...
Its pretty rough. I'm hoping the more I fill in the cracks of anatomy and construction they'll get smoother, more informed and less time consuming
Things I keened out of this:
-rotating items need to follow an along an axis
-need to clean up my lines vs. sacrificing more time to do it; timed clean reps
-objects in keyframes need to keep the same distance unless I'm speeding/winding up something
-keeping the same type of construction on a manikin to keep it consistent looking
Then a thing...damn knees. -_-'
SKETCHBOOK WEBSITE TWITCH
"tho' I never arrived at the perfection I had been so ambitious of obtaining, but fell far short of it, yet I was, by the endeavor, a better and a happier man than I otherwise should have been if I had not attempted it" -Ben Franklin