So, for my first post, here's some stuff I've been working on recently...
With the sketches, I practiced using an approach to rendering suggested by John Muir Laws, marking out the shadows and highlights, and treating everything in between as halftone. I find this way of rendering works a lot better for me, though my values still turn out lookin' kinda blotchy. (-_-;)
I don't think I like using graphite, it's a bit fiddly... and it has that sheen that interferes with shadows. I'm gonna try using carbon, which won't have the sheen and will make for some more painterly rendering, see how that goes.
The painting is from ref of the "Barcelona Pavilion;" it turned out pretty well in terms of perspective and basic form, but when it comes to texture, colour, and light, I'm lost. Digital is pretty hard to get the hang of, because you can do so much, achieve the same result in more than one way, it's pretty daunting.
Suggestions welcome, let's get better together... derp. (/◕ヮ◕)/