Elderscroller´s undead sketchbook of the damned

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Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Mon May 19, 2014 9:00 am

Hi fellow permanoobs! Trying to sketch away and really learn the foundations, I mostly sketch in pencil with the occasional digital sketch in color.

Here are a few recent sketches

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Re: Elderscroller´s undead sketchbook of the damned

Postby nicboone » Mon May 19, 2014 12:03 pm

Heya elderscroller!
So you got a few things working out here, and a few things that could use some work-

Lets start with whats working-
Looking at the more finished sketches you have, I like your sense of color, its a good balance of warms and cools. I also enjoy what youve done with the focal points in the first and last image here, using color and light to pull the eye.

Moving on to some things to look for-
You are suffering from what many other learning artists suffer from, using photos and "stamp" a bit too much, and too literally. This makes your images feel flat and a bit sparse. On the bottom, that tree brush really stick out, when you had a great opportunity there to really make that tree frame the image more, and design the branches to lead the eye more. On 242, the goblin looking guy, The photo texture isnt wrapping around the forms. This makes him super flat, and his skin tone isnt helping, there are just wrinkles everywhere. Usually, wrinkles in flesh only occur in areas that bend or strech a lot. The more wrinkles you give something, the more it either begins to feel like a giant stiff elbow, or a ballsack. An easy fix there would be to change the skintone, and just lose some of that photo. Another example of the photos taking away from your image is the temple in the snow. The building is where I assume those monsters came from and the trees near it feel correct, but none of them have any perspective coming towards us. The monsters would be GIGANTIC if those trees are so small next to them. All in All, if you rely too heavily on photos and brushes to do your work for you, its going to cause you problems [Unless you have good foundations, in which case, you'll have more control over that, after all, its just about appearing to be good!]

So here are some things I think could help you more-

+Get back into doing foundations. Doing imaginative work is great, and its fun, Im sure if you do enough you'll learn. BUT. Studying old masters paintings, doing figure drawing, painting environments, and doing perspective construction drawings [like Industrial design type studies] of things you see every day are going to help you improve far faster. They can be fun, not always, but they can be. I've found that going back and really looking for the things I want to learn to draw has really helped.

+Dont Just do copies when you do studies. When you get back into doing them, try to recreate the image again. Construct it. Break it down into parts, and move it around in your head. Really learn everything about it. Read about them, watch documentaries, get involved and fall in love with your work

+A friend of mine once told me to try this: Have a friend give you a prompt, they can have you draw anything. Stricly pencil, no eraser, you have 5 minutes. Im sure youll find what I did. That a lot of things in that image you just didnt draw right. The real trick is to know how to draw them intuitively. But how? you may ask. Try drawing 10 of something. After you draw 10, I can assure you, you will know a lot more about how to draw it. Especially if you apply the second "+" to this one

+Every time you start an image from imagination, go get reference. A lot of reference. If you struggle with drawing or painting something, do a page of studies of that thing, then go back, and redo that. Crimson Blood Sports did this, I wish I learned about that earlier.

+I once had a teacher challenge me to draw 1000 faces. Just like what I said earlier about drawing 10 of something and learning how to make them, just tack on two more zeros to faces, and youll have a firm grasp of them. Try drawing and painting CRRAAZZZYYYY expressions too. Im sure you have that one annoying friend on facebook, like we all do, who takes selfies of themselves everywhere with a look on their face of roughly a person suffering some kind of terrible meth withdrawal. You dont even need to post them, just doing them can help.

SO, In conclusion, I just want to say, I think you have a decent start in the right direction. Proof of that can be seen by the top and bottom images. Keep working hard, and you will improve. Work hard, and work smart. Give those foundational studies some time, and come back and post them!

Good luck man, I look forward to seeing more from you!

-Nic
I live on; Caffine, Hopes, and Dreams....

Nic's Website

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Re: Elderscroller´s undead sketchbook of the damned

Postby Mumblemice » Mon May 19, 2014 12:51 pm

neat ideas, I think you should take a step back and work on some fundamentals though. Try working on some gesture drawings - one book i'd really like to recommend picking up if you don't have it already is called "Force: Dynamic life drawing for animators" by Michael D Matesi. He discusses alot of ideas about flow and energy in your character composition. You're characters are suffering from stiffness which is something a lot of artists have problems with (that was one of my biggest issues). I really dig your character/armor designs though, you definitely have potential. Keep pushing and don't forget to work on your studies daily before you jump into the fun things :D
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Mon May 19, 2014 2:20 pm

@nicboone: Wow, thanks a lot for the detailed feedback and your tipps! You are right about the photo textures, sometimes I go a little overboard with them, mostly because I want to finish something too hastily. Your tip about drawing something 10 times over to get to know it better is great. I also do studies, not just imaginary stuff, and I´ve worked out a plan to kind of do what you describe, to study and draw from memory or even rotate stuff in my mind and redraw it from that angle again etc. I think I´ll incorporate concentrating on a subject and draw it often to maximize memorising into that plan!

@Mumblemice: Thanks for the feedback! I have that book on dynamic life drawing, but haven´t finished studying it yet. Dynamic poses/movement is still one of my flaws (next to natural expressions). But I´ll be damned if I can´t get it right anytime soon! Sometime within the next 10 years... :) When I start an imaginary figure drawing, I mostly base some gesture from reference below it nowadays (although due to my job not always as I´m mostly just with a pencil and a piece of paper when I have time to sketch and the urge to draw hits me :)

The way I try to learn more is mostly by a combination of imaginary works and studies. I try to incorporate what I learned from studies and plain observation into my imaginary work. Sometimes I get carried away too much with imaginary stuff, but you´ve got to draw when that itch comes up, no matter how awful the outcome :) So my future postings will surely have loooots of terrible anatomy, awful poses, wonky faces and whatnot.

Here are some studies (recent and some older)

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From life
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From life
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gestures from life
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gestures from life
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Soldier to the left is not a study
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Also started design studies to see the shapes and function of things. I try to keep them simple without full renders
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some simple egg study with emphasis on accuracy
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Some face studies
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Re: Elderscroller´s undead sketchbook of the damned

Postby Aliciane » Tue May 20, 2014 5:59 am

Those studies are great ! I'm sure that in no time you'll be able to replace the custom brushes and the photo textures by your own craft, and it'll give a whole new level to your illustrations =)
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Wed May 21, 2014 6:54 am

@Aliciane: Thank you very much for your encouraging words!

Small update with a pencil sketch. Very unrefined

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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Thu May 22, 2014 7:27 am

Did some gestures from mind to warmup today and try to be a bit more dynamic, emphasizing on the flow not proportion, anatomy etc.
I did some gestures with the same purpose afterwards, this time with reference

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from imagination
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from reference
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Also tried to redesign something and I took the old TV series of Buck Rodgers and tried a first sketch of two characters:

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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Mon May 26, 2014 5:37 am

Some gestures (more or less) this time with a timer to add stress (1-2 min)

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Here is some practice I will try to incorporate more into my schedule. Draw from reference (here a very bad quick figure, wanted to keep it simple for now), then turn it in your mind and redraw that. A day later, redraw the referenced image from memory. Second part are just some doodles done while watching TV

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These are some simple stick figures where I tried to think like an animator and getting some simple motion into the figure

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And last, this is another character/story sketch. Not too happy with it, today is not such a great day for drawing

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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Wed May 28, 2014 7:31 am

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Some more gestures, still concentrating on fluidity and rhythym
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Portrait study
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And for fun, Coanne, the Librarian...
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And a quick render practice of an earlier sketch. Still very dirty and not finished, I just wanted to see it in color
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Last edited by Elderscroller on Wed May 28, 2014 2:03 pm, edited 1 time in total.
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Re: Elderscroller´s undead sketchbook of the damned

Postby yams4ever » Wed May 28, 2014 8:58 am

Lookin nice. What's the purpose of the cross ing belts(?) around the woman's waist?
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Wed May 28, 2014 9:51 am

@ yans4ever: Thanks! The belts are just holster belts
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Re: Elderscroller´s undead sketchbook of the damned

Postby NelandVoid » Thu May 29, 2014 12:47 am

You're on the right track, keep it coming. One crit I can give about the Wilma redesign is the helmet, if you're going to give a mouth piece like that it's probably better to do a full helmet. The random bit of cheek sticking out doesn't really add to the design.
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Tue Jun 03, 2014 5:57 am

@NelandVoid: Thanks! Yeah, you´re right on the helmet. Better with a closed visor

Update with gestures and quick portraits and sketches and characters

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gestures and doodles and some "speedportraits" of about 10 min each
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Tried to add wind as a more dynamic element. Still a bit stiff though...
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Wed Jun 04, 2014 6:19 am

Some more updates with gestures, armor/character design and the last assignment of my TAD class about light&form. With the gestures, I´m trying to apply some "force" or "flow" (Michael Mattesis book about that is very inspiring!)

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skinhead made out of a previously constructed block/woodhead and placed into a realistic environment, trying to match lighting
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Re: Elderscroller´s undead sketchbook of the damned

Postby sachsapne » Wed Jun 04, 2014 7:03 pm

that flow to figure seems like a great exercise, i have to try that myself. And that skinhead is awesome :D
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Thu Jun 05, 2014 7:34 am

@sachsapne: Thanks! Yes, try the force exercises! There are even Youtube videos from Michael Mattesi online where he explains shortly what he means by "force"

Started the day with a meeting....what better place to doodle some thumbnails :)
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Some hand drawings without and with reference
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Tried to step out of my comfort zone and do some extreme perspective angles. I failed miserably and did some studies instead. I need to switch off autocorrect in my brain for this extreme foreshortening!
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Fri Jun 06, 2014 7:59 am

Some update with beans, hand studies from a live 3D model and some characters for fun

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Re: Elderscroller´s undead sketchbook of the damned

Postby trinleeart » Sat Jun 07, 2014 7:04 am

wow great stuff! love your detail you put into your character designs.

my biggest crit is not to ignore that underlying structure. your gesture studies look great but there are still some structure issues that are showing through in your more finished work. Make sure to pay attention to the planes of the body. front/side, parallels/perspective and the limitations of the human body. i.e., 241, wilma deering, the shoulder far away from us is too high and to far forward on her body. draw a straight line representing the angle of the bottom of your ribcage, now draw one following your shoulders, and then draw one following nipple to nipple in her breasts. You'll find all three of these angles don't match and they're all attached to the same structure (the ribcage). I see similar structure issues in a lot of your figures. Make sure not to ignore it. Also, add some feet studies in with your hand studies ;) you've got quite a few 'two left feet'... same issue I have.

edit: by limitations of the human body I'm referring to drawings like 244, the mage and the swordsman with the torch. Her head is too contorted, no human can stretch and turn their neck/head like that. move your own head, move it as far as you can to the left and right and notice where your chin lies in relation to your shoulder. Look in the mirror and move your head all around to notice how far it can go in each direction/angle.

:) keep going! already seeing improvement!
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Wed Jun 11, 2014 7:17 am

@trinleeart: Thanks for your crit! Yes, I´m still working on the fluid poses, right anatomical structure and how to apply them. I try to stretch as far as I think is still possible, exaggerating the pose (especially on the gestures, as they tend to lose that fluidity when you put a more finished sketch above it). Sometimes I go to far on the bodily limitations :) One thing, I found out, that helps with checking the structure and pose limitations is to strike the pose yourself. I think, I`ll do that more often, although it is not always possible in public...at least not without ending in a mental asylum ;)

Some more studies and characters for fun. Gotta do more non-comfort zone stuff and also go more digital again....

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Re: Elderscroller´s undead sketchbook of the damned

Postby Aliciane » Tue Jun 17, 2014 12:13 am

I love your character designs, I'm sure they'll look awesome when you'll start painting again ! I especially love your last update. Those hands look really beautiful. Your line quality keeps improving, you're more confident, your gesture are fluid and dynamic... Really good job ! Keep going on !!!
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Mon Jun 23, 2014 12:29 pm

@Aliciane: Thanks for your encouraging words! I´ll keep going! :)

Some update after a longer no upload phase:

Studies:
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Armor study from photo ref
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Landscape study from photo ref
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Bierstadt master study
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Various thumbnail master studies for composition, value and color (Mostly Bierstadt, Hudson River school)
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Pencil studies from photos and from http://andantonius.deviantart.com/
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Pencil study from http://alexpascenko.deviantart.com/
I love his character designs!
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Character design sketch in pencil
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Character design sketch rendered
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Landscape speedpainting
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Re: Elderscroller´s undead sketchbook of the damned

Postby Aliciane » Sun Jun 29, 2014 7:12 pm

That helmet study and that master study are particularly beautiful, good job !
Yay for that knight rendering, I knew your sketches would look amazing once painted :D I simply think that the cape looks a tad less realistic than the rest of the design.
Keep it up you're doing great !
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Tue Jul 01, 2014 8:02 am

@ Aliciane: Thanks very much! Glad you like my rendered out pieces as well :) The cape is also the one thing on the knight that I wasn´t really satisfied with.

I made some random character generator, based on the character generator on the Crimson Dagger forum to try to create characters that someone/something else describes. It went better as expected because it takes away that blank canvas in your mind. I tried to stay as true to the description as possible.
The first one, I sketched out and made a rendering of it, the others are just pencil sketches, maybe I´ll render some of those

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Edwardian assassin with air magic
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Swashbuckler dwarf
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Half-ogre monk
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Gnome barbarian
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Ice Elf
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Re: Elderscroller´s undead sketchbook of the damned

Postby Aliciane » Fri Jul 04, 2014 12:33 am

This character generator seems really fun to work with ! You really managed to respect every aspect of this edwardian assassin :)
The final piece looks great, well executed and very original ! I especially like the magic rings, the weapon and the necklace ^^

I also like a lot the ogre female monk :) Seems a good training for commissions and such, thanks for sharing !
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Re: Elderscroller´s undead sketchbook of the damned

Postby veragolosova » Fri Jul 04, 2014 7:28 am

I really love your last characters. They are so dragonlance-like, true adventurers.
Also - I have never tried going digital, one day I will... You inspired me a lot!
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Wed Jul 09, 2014 5:58 am

@Aliciane: Thanks as always! :) The female ogre monk turned out quite nice. one of the few times, I´m somewhat happy with a character :)
These random generators really help to train for commissions! Not 100% the same, as of course client feedback/request for changes is missing, but quite alright

@veragolosova: Wow, thanks a lot, I have never inspired anyone before! :) Just give digital drawing a try, it may be awkward at first, but soon you will discover the true potential (especially when it comes to experimentation!)

Small update this time with some face doodles

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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Sat Jul 12, 2014 9:40 am

An update with studying pencil sketches from other fellow artists, sort of living master studies. I tried to analyze (not copy) how others apply pencils and afterwards, I did some sketches on my own.

Originals of the sketches on the left are from
http://kimsuyeong81.deviantart.com/
http://pannka144.deviantart.com/
http://paulabrams.deviantart.com/

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Original of top sketch is from:
http://forsaken91.deviantart.com/

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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Tue Jul 15, 2014 2:24 am

More studies and sketches

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Re: Elderscroller´s undead sketchbook of the damned

Postby Aliciane » Sat Jul 19, 2014 7:28 pm

Your pencil sketches really are beautiful ^^ have you ever tried to colour/paint with traditional media ? Given your mastery of pencils, I'm sure some washes of watercolours or layers of coloured pencils could do wonders !
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Re: Elderscroller´s undead sketchbook of the damned

Postby Elderscroller » Sun Jul 20, 2014 9:56 am

@Aliciane: Thank you as always! :) I mostly do sketches in pencil, because pencils are the one things that are constantly with me. Most of the time I don´t have my tablet and PC available, so I sketch traditionally (Pencils are also my favorite medium) I never considered coloring my sketches because I regard them mostly as quick practice and as I said, I usually don´t have any other means of drawing with me. But it is a funny coincidence that you mention, that I could color my sketches with watercolours, because I recently discovered Aaron Blaises youtubecannel and he has a tiny tiny watercolor"matchbox" he can take anywhere! Naturally , I want one! ;) Here is the link for anyone interested:
https://www.youtube.com/watch?v=eMWxIED ... w&index=34

And some more updates with sketches of course. looks like, I´m in my face phase again....

288.jpg
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