Imbalantus Sketchbook [17may2017]

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Re: Imbalantus Sketchbook [5sep2016]

Postby Lovebeam » Tue Sep 06, 2016 12:29 pm

Wow, I really like your pencilwork. They remind me of young Alge's studies ^^.

I think you could differentiate further the local values between objects in your sketches from imagination, as all objects seems to be too close to the same midtone value for the scene to look as realistic as it could (it looks unusual for every object in a room to be the same value). As an example, I'm assuming that the toilet seat in your last post would be white as is common, but it's not apparent in the image.

I notice that with values in general you tend to err on the side of caution by not straying far from midtones. I think you could increase your total value range by a few small notches. I see you've done some Mullins studies, and while he tends not to use pure black, white and off-white yes. Those light touches are what makes the image pop. Another thing he does is that in his paintings light and shadow are clearly different values: the darkest light will never be as dark as the lightest dark, which makes the image read better. This kind of value grouping becomes more obvious by squinting.
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Re: Imbalantus Sketchbook [14sep2016]

Postby Imbalantus » Tue Sep 13, 2016 4:42 pm

Thanks Chromatinker and Lovebeam. Yeah, I kinda got stuck in the mid-tone range, I was thinking it's more challenging. but big value contrast makes more effective storytelling, so I'm certainly going to study that too.


Learning how to get a solid workflow for reflections. Landscapes are from photo, reflections are plotted by setting up scene in 3d with approximations of the aircraft designs and very rough landscape plus lighting fitting with the photo. Aircraft designs are from the amazing Chromatiker and Rubicante. I hope you guys can forgive me. :)
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2016-9-14   reflection practise.jpg
2016-9-14 reflection practise.jpg (73.96 KiB) Viewed 1945 times
2016-9-13   reflection practise.jpg
2016-9-13 reflection practise.jpg (77.71 KiB) Viewed 1945 times
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Re: Imbalantus Sketchbook [5oct2016]

Postby Imbalantus » Tue Oct 04, 2016 6:04 pm

some spaceships sketches and value studies
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2016-10-5   spaceship designs.jpg
2016-10-5 spaceship designs.jpg (76.73 KiB) Viewed 1888 times
2016-9-30   value study from ref.jpg
2016-9-30 value study from ref.jpg (65.31 KiB) Viewed 1888 times
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Re: Imbalantus Sketchbook [12oct2016]

Postby Imbalantus » Tue Oct 11, 2016 5:04 pm

just some value studies
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2016-10-12   value practise from ref.jpg
2016-10-12 value practise from ref.jpg (70.52 KiB) Viewed 1858 times
2016-10-12   portraits from ref.jpg
2016-10-12 portraits from ref.jpg (71.76 KiB) Viewed 1858 times
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Re: Imbalantus Sketchbook [12oct2016]

Postby NoodleInDaBox » Wed Oct 12, 2016 5:56 am

Love those spaceship sketches and those face values studies are amazing : D
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Re: Imbalantus Sketchbook [22oct2016]

Postby Imbalantus » Fri Oct 21, 2016 4:35 pm

Thanks NoodleInDaBox.
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2016-10-15   value study.jpg
2016-10-15 value study.jpg (66.67 KiB) Viewed 1809 times
2016-10-22   figures from ref.jpg
2016-10-22 figures from ref.jpg (153.42 KiB) Viewed 1809 times
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Re: Imbalantus Sketchbook [22oct2016]

Postby crankshaft » Sun Oct 23, 2016 1:07 pm

Hey man great work. Anatomy is on point and you're well on your way with the fundamentals. Your ships can use a lot of work however.

The ships are very cliché and formulaic, nose, cockpit then tail/wing. They're also all long horizontally. The proportions are cartoony ie stubby wings.

The biggest problem is that they are directionless and lack design. When doing any personal work (even thumbs) it's a always a good idea to have some design specs, bc in the real world you rarely design in the blind. Ie These are mining ships that hover over ground, so they need giant drills. They may need extra propellers to stabilize themselves in mid flight. While drilling they use up extra fuel so many storage tanks are required on hand.

I would look at references of random manmade objects, particularly other vehicles and study their proportions and functional elements. Ie the Positive space of a car door fitting into the negative space of the body.

Reading helps tremendously bc it builds credible knowledge that can be applied to your personal work. Ie did you know that old ww1 planes had angled cowlings underneath to prevent their bombs from hitting the propellers? These things make it easier to design.
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Re: Imbalantus Sketchbook [27oct2016]

Postby Imbalantus » Thu Oct 27, 2016 9:38 am

Thanks Crankshaft. I get what you say about functionality. At this point I'm concerned more with the forms looking good. I'm thinking that especially in sci-fi nice forms is the more important element within the design.

Anyhow, here's some more ships, and a value study.
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2016-10-26   value study.jpg
2016-10-26 value study.jpg (54.28 KiB) Viewed 1760 times
2016-10-25   spaceship designs.jpg
2016-10-25 spaceship designs.jpg (144.82 KiB) Viewed 1760 times
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Re: Imbalantus Sketchbook [27oct2016]

Postby crankshaft » Fri Oct 28, 2016 7:59 pm

Hey man good stuff. The ships are improving. Some more crit:

-The ones on the left can use much better negative space and better silhouettes. If you filled them with black they would look like floating boxes/buildings. They're also too blocky and similar.

-The details feel random, like you're defaulting to muscle memory and putting nonsensical gibberish. Put details that show human influence like windows, doors. Ie the far left mid ship has too much unnecessary layers/bracing on the wings. Think of nailing a door shut then taping it with duck tape. It's redundant. This is where design comes in-if it's military it would have smaller windows than something civilian.

-Use 70% of the area for rest and 30% for details. These all too noisy.
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Re: Imbalantus Sketchbook [27oct2016]

Postby devilfish_one » Sat Oct 29, 2016 6:38 am

Hey, nice attempt to spaceship design. But I agree with Mr. Crankshaft. Just few additional thoughts to expand him points:
    Your designs looks too retro because of these angular shapes. Exactly like floating boxes (to be honest, not so bad, but, anyway, you get the idea). Start to use more flowy shapes, like this not spaceship, but human being, or, rather, animal. Maybe it's military design and you can get inspiration from some predators from animal kingdom, like form, proportions, colors, etc. Classic example of this approach. Also, Dynamic Sketching+Documentary movies/ Wikipedia/Google search is good way for acquiring useful knowledge about "design" in nature for applying in vehicle design. Also It's good approach because of enlargement of visual library. You get theory then you create visual representation of this conception. See some of my studies for example. But, yeah, about flowy shapes. Except gesture drawings, organic shapes from dynamic sketching is one of best ways to understand smooth motion of surface. Few of my shapes/forms for exapmle (Not best, but...you get the idea :). Another one from google. One more good tutorial about finding fresh shapes (gives good results in conjunction with organic shapes/forms exercise).
    About human influences: another good way to add human-made feeling is add some graphics, like logotypes, signs, patterns, fonts, etc. Like on real machines. But maybe not so literally, instead of "Warning " sign you can put just orange triangle, instead of logo - just blue square. And it's already will be more realistic.
    Commonly used three levels of detalization, like 70/20/10, but, since your ships are just small sketches, 70/30 are good too (maybe even something more expressive like 80/20 or 90/10). Anyway, classic article about this. Also, if you use multiple values of opacity and size of line - use their advantages. Like: silhouette - fat, solid line; big shapes - middle-sized line with opacity; small details - tiny, almost transperent line (Or just use one-size/opacity line for whole sketch). It will make representation of your design is more clear. And it's all about proportions.

And finally some good examples, from legendary spaceship builder, to illustrate this points: One, Two, Three, Four. Try to analyze them on your own. Also He have gumroad tutorial on creation of last one, maybe it will be useful for you (but I didn't watch this one, so I can't recommend).

Hope it will help you and keep it up ;)
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Re: Imbalantus Sketchbook [2nov2016]

Postby Imbalantus » Tue Nov 01, 2016 5:44 pm

Thanks Crankshaft and Roman. Those are great comments! I feel like I was just kinda fiddling around, but now I can look with a more learned eye and work with a more solid direction.

Just doing some 70/30 analysis for the ships for now, so nothing to show there. Otherwise just trying to get some elegance into the figures and brushwork, mostly failures, but feels like at least with some spots moments where it looks like something acceptable.
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2016-11-1   portraits from ref.jpg
2016-11-1 portraits from ref.jpg (100.68 KiB) Viewed 1693 times
2016-10-31   value study from ref.jpg
2016-10-31 value study from ref.jpg (95.74 KiB) Viewed 1693 times
2016-10-27   figures from ref.jpg
2016-10-27 figures from ref.jpg (152.61 KiB) Viewed 1693 times
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Re: Imbalantus Sketchbook [2nov2016]

Postby Zipfelzeus » Sun Nov 06, 2016 3:02 am

Studies are tasty as always. You reminding myself that I really need to work on my brushstrokes :( Love the space ship designs!
Good to see you're still kicking it :D
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Re: Imbalantus Sketchbook [2nov2016]

Postby Moe » Tue Nov 22, 2016 12:39 am

Wow those figures look very nice. Sorta reminds me of andrew loomis.
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Re: Imbalantus Sketchbook [2nov2016]

Postby MnMChocolate » Wed Nov 23, 2016 4:03 pm

Really loving these figures. Is there anyone in particular you reference when doing these studies?
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Re: Imbalantus Sketchbook [6dec2016]

Postby Imbalantus » Mon Dec 05, 2016 6:59 pm

Thanks Zipfelzeus, Moe and MnMChocolate. I like the way some Chinese artists use brushwork, so I try to reference them, in particular Yizheng Ke and Wangjie Li.
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2016-12-6   portraits from ref.jpg
2016-12-6 portraits from ref.jpg (150.1 KiB) Viewed 1462 times
2016-11-27   castro from ref.jpg
2016-11-27 castro from ref.jpg (63.3 KiB) Viewed 1462 times
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Re: Imbalantus Sketchbook [18dec2016]

Postby Imbalantus » Sat Dec 17, 2016 7:36 pm

Just some portraits.
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2016-12-18   portraits from ref.jpg
2016-12-18 portraits from ref.jpg (144.01 KiB) Viewed 1398 times
2016-12-17   portrait from ref.jpg
2016-12-17 portrait from ref.jpg (116.98 KiB) Viewed 1398 times
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Re: Imbalantus Sketchbook [18dec2016]

Postby Chewfie » Sat Dec 17, 2016 11:33 pm

Hey man really loving your sketchbook, so awesome to see your progress.

I agree with previous comments about the spaceship design, however I personally like the retro look. It does indeed look a bit like Sparth design philosophy. He has a free tutorial on his gumroad which is very good and explains his thought process pretty in depth (his interview on Structura 3 is worth watching as well;it is on Scott Roberston's Youtube channel). He talks about balance in everything that he does, so if he puts a lot of detail in one section he then simplifies it in another area. It's all about leading the eye, flowing in the simple part and stopping and analysing in the busy one.

You mentioned earlier that you will get into colour eventually. I think that you could start with some simple still life painting. It's the best thing to do to learn it but I am sure you already know that.

Anyway keep up the good work!
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Re: Imbalantus Sketchbook [23dec2016]

Postby Imbalantus » Thu Dec 22, 2016 5:23 pm

Thanks Chewfie. I'll check out the Sparth recommendations. While researching the 70-30 rule, and the busy-simple rule, I accidentally stumbled on some Feng Shui stuff and it hit me that it's all basically an application of the golden ratio (fibonacci), which for a geek like me is a lot easier to understand. It's basically all the same rule, just different ways of expressing it, and many ways of applying it.


A portrait in memory of Ambassador Andrei Karlov.
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2016-12-23   ambassador karlov.jpg
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Re: Imbalantus Sketchbook [23dec2016]

Postby Peninsula » Fri Dec 23, 2016 9:50 am

Do you have another channel where you publish things like the above portrait? This would surely have interest to more people than just the artists on here :)
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Re: Imbalantus Sketchbook [30dec2016]

Postby Imbalantus » Thu Dec 29, 2016 6:20 pm

Thanks Peninsula. I post only here, no other channels.
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2016-12-30   portrait from ref.jpg
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Re: Imbalantus Sketchbook [30dec2016]

Postby Imbalantus » Wed Jan 04, 2017 6:36 pm

more portraits
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2017-1-4   portrait from ref.jpg
2017-1-4 portrait from ref.jpg (32.83 KiB) Viewed 1224 times
2017-1-1   portrait from ref.jpg
2017-1-1 portrait from ref.jpg (91.93 KiB) Viewed 1224 times
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Re: Imbalantus Sketchbook [4jan2017]

Postby devilfish_one » Thu Jan 05, 2017 2:57 am

Wow, your portraits become more amazing and amazing. Really like how efficient it is. Keep pushing your stuff, man.
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Re: Imbalantus Sketchbook [10jan2017]

Postby Imbalantus » Mon Jan 09, 2017 6:18 pm

Thanks Roman. I'm glad that you find it efficient, that's one of the central things I'm aiming for.
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2017-1-10   portrait from ref.jpg
2017-1-10 portrait from ref.jpg (66.57 KiB) Viewed 1166 times
2017-1-8   portrait from ref.jpg
2017-1-8 portrait from ref.jpg (64.58 KiB) Viewed 1166 times
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Re: Imbalantus Sketchbook [10jan2017]

Postby Venomisia » Tue Jan 10, 2017 2:00 am

Nice ! Haven't been on permanoobs in a while, so didn't see your more recent stuff untill now! Your value studies are looking incredibly good!
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Re: Imbalantus Sketchbook [13jan2017]

Postby Imbalantus » Fri Jan 13, 2017 10:49 am

Thanks Kristina.
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2017-1-12   portrait from ref.jpg
2017-1-12 portrait from ref.jpg (52.69 KiB) Viewed 1111 times
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Re: Imbalantus Sketchbook [19jan2017]

Postby Imbalantus » Wed Jan 18, 2017 6:41 pm

Portrait to celebrate Sergey Karjakin's world blitz chess championship win in december. Feels like I've overworked a lot of parts, probably should do some portraits with a time limit.
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2017-1-19   portrait from ref (karjakin).jpg
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Re: Imbalantus Sketchbook [23jan2017]

Postby Imbalantus » Sun Jan 22, 2017 6:11 pm

-
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2017-1-22   portrait from ref.jpg
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Re: Imbalantus Sketchbook [25jan2017]

Postby Imbalantus » Tue Jan 24, 2017 6:21 pm

So I wanted to make a quick one, but it turned out bland and dry, so I started to mess around with it. Some parts I like, but in too many parts I think I should have been more restrained.
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2017-1-25   portrait from ref.jpg
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Re: Imbalantus Sketchbook [30jan2017]

Postby Imbalantus » Sun Jan 29, 2017 7:16 pm

-
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2017-1-29   portrait from ref.jpg
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Re: Imbalantus Sketchbook [30jan2017]

Postby Peninsula » Mon Jan 30, 2017 1:03 am

To take these a step further I would move more away from the reference picture in regards to values, and go more extreme, both on the dark and the light side of the spectrum. Try to adjust the reference with the curves tool in PS, and make it more contrasty. When I look at these, it is not extremeley clear which part is lit, and what kind of light that is affecting the model. Instead of reinforcing the light, much of your texture is instead hiding it and confusing the viewer. When you look at portraits from such people as Yizheng Ke and Wangjie Li, they're always more clear cut and value generous, which makes them designed artworks, not photocopies. Another thing that strikes me is that I will have to paint some Carlsen studies now to restore equilibrium. XD
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