Reference Resources Spamming Thread

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Reference Resources Spamming Thread

Postby Hai » Fri Mar 06, 2015 1:53 pm

Dont wanna spam my SB with too much research stuff, so i will dump everything in here. Feel free to comment on that stuff.

1. very professional shots http://muddycolors.blogspot.de/2013/11/ ... -shot.html
2. jamie jone shoots ref from time to time. makes him more human http://www.cgchannel.com/2012/09/qa-hal ... ime-jones/
3. zhaoming wu, scott burdick all use photos for fine art paintings. i would imagine nick alm also shoots some quality photos with multiple exposure to paint from, so there isnt too much difference between illustration and fine art in that aspect. if you use photoreference correctly you can still make good fine art paintings. the reason we think photoshoots are bad is because the paintings of some artists are overrendered and dont fit in very good in the environment.
Last edited by Hai on Fri Mar 06, 2015 2:42 pm, edited 1 time in total.
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Re: Reference Resources Spamming Thread

Postby Hai » Fri Mar 06, 2015 2:10 pm

1. zorn´s atelier; should compare to his indoor paintings http://upload.wikimedia.org/wikipedia/c ... e_2011.jpg
2. zorn was inspired by velazquez and rembrandt; sargent was inspired by velazquez after he finished his studies with carolus
->study velazquez
3. work deliberate, but quickly->alla prima technique, measure measure measure; practice measure for likeness; estimating accurate measurements should come easily over time by developing a feeling of correctness to it.
4. "In it I learned, that Zorn and other naturalists relied on photography for their work. They would take photos, and often set up the models later in the studio to work from life. I was floored to see the photographic references of familiar Zorn paintings I assumed he painted on the spot! It's not a well known fact, as you can imagine." -Stanka Kordic
The challenge is to paint from a photography but make it like it is painted on the spot.
5. ZORN PHOTOGRAPH REFERENCES!!!!!!! https://picasaweb.google.com/1048438717 ... directlink
6. zorn photo vs painting https://lh6.googleusercontent.com/-s8Ia ... verlay.jpg
https://lh5.googleusercontent.com/-Gct1 ... inting.jpg
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Re: Reference Resources Spamming Thread

Postby Hai » Fri Mar 06, 2015 2:42 pm

Sarrrrrrgent notes(from James Gurney blog) and my interpretation of them in brackets

1. Painting is an interpretation of tone. Colour drawn with a brush.(not sure; maybe he means that color pigments need to be congruent to the colors we see, because light of flesh=light color; in both cases we see reflected light)

2. Keep the planes free and simple, drawing a full brush down the whole contour of a cheek.(follow the contours; dont get tunnelvision)

3. Always paint one thing into another and not side by side until they touch.(make a brushstroke with soft edge on all sides for example that bleeds into another shape, and then pick the color of the other shape to fix one side of the soft brushstroke by painting over it)

4. The thicker your paint—the more your color flows.(softer transitions of color? should try painting thick)

5. Simplify, omit all but the most essential elements—values, especially the values. You must clarify the values.(squint and make simple value composition)

6. The secret of painting is in the half tone of each plane, in economizing the accents and in the handling of the lights.(halftone=subtle form; accents=last; handling of lights=simple value pattern)

7. You begin with the middle tones and work up from it . . . so that you deal last with your lightest lights and darkest darks, you avoid false accents. (not sure. in digital i like to block in the shadow shapes too which are pretty dark and then work in the reflected light; his statement still largely applies to blocking in of colors)

8. Paint in all the half tones and the generalized passages quite thick.(gives skin a fleshy look for example, like glazed in pigments(glaze is probably wrong term for that))

9. It is impossible for a painter to try to repaint a head where the understructure was wrong.
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Re: Reference Resources Spamming Thread

Postby Hai » Fri Mar 06, 2015 2:48 pm

1. Full-on technique of Sargent. Reading and applying it when needed http://keenewilson.com/page/2947/john-s ... techniques
2. F-Stop explained http://www.redbubble.com/people/peterh1 ... ure-f-stop
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Re: Reference Resources Spamming Thread

Postby ubem » Fri Mar 06, 2015 8:11 pm

Great notes Hai!
To add to the spam,
here's some explanations I found on how light changes:
https://dl.dropboxusercontent.com/u/148 ... main.html#

Basically the levels of light on a turning form don't go from light to dark in a linear fashion, they are more grouped either in light or in shadow.

Here's a longer video on the subject:
http://info.uartsy.com/dorian-iten-webi ... b2015.html

Was really eye opening for me
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Re: Reference Resources Spamming Thread

Postby Hai » Fri Mar 06, 2015 11:20 pm

Pretty good article there.

1. Notes on working for clients:
-changing something you worked on 2 hours can be very tiring
-instead make the composition first with "cheats" so you dont need to waste time

2. "in real life there is hardly any pure light and pure dark"- Shaddy Safadi (seems to be true for outdoors, indoors there is pure dark, but not pure white, like paintingiscool pointed out)

3. http://en.wikipedia.org/wiki/Dynamic_range
the dynamic range defines the range of light going into the camera. naturally the light hits the sensors in a linear fashion, so having 2 different expostures for light and shadows or tone mapping could help getting an accurate lighting (not properly researched, information could be wrong)

4. very simple and good tutorial on shooting hdr photos with canon 600d http://www.hilomedia.com/portfolio/prod ... rebel-t3i/
clipping refers to the range in the shadows or lights that gets lost by wrong exposure
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Re: Reference Resources Spamming Thread

Postby Hai » Sat Mar 07, 2015 3:58 am

1. Moebius on creativity and design(reading later for IP development) http://www.openculture.com/2015/03/moeb ... -1996.html

2. Restrictive Approach Theory(own theory)- go the way that is proven and dont ask yourself IFs. For example, just use warm colors when masters tell you. there are infinite possiblities in composing and choosing gestures, color etc., but because we ask ourselves, why we dont do it in another way, we dont get better as fast as we should. Or for example, theoretically you could paint a whole painting with only a round (one pixel) brush. just dont.do.it., because proven ways do it better. why spent time going the slow/our own way with ifs and whatnot when we can do it the way the masters did it from the beginning.
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(Sticky) 3D Links

Postby Hai » Sun Mar 08, 2015 4:49 am

Last edited by Hai on Thu Mar 26, 2015 3:56 pm, edited 1 time in total.
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Re: Reference Resources Spamming Thread

Postby Hai » Sun Mar 08, 2015 7:50 am

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Re: Reference Resources Spamming Thread

Postby Hai » Tue Mar 17, 2015 5:57 am

Portrait-Photograph comparison https://mcnaughton.wordpress.com/vision-2/
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Re: Reference Resources Spamming Thread

Postby Hai » Sun Mar 22, 2015 3:44 pm

Surprisingly good break-down of general painting http://www.artistsnetwork.com/artists-n ... orge-gallo
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Re: Reference Resources Spamming Thread

Postby Kikindaface » Mon Mar 23, 2015 3:11 am

Wow, so much awesomness in this thread ! will have fun learning from all those things ! thanks for grouping all references to good knowledge !
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Re: Reference Resources Spamming Thread

Postby Sophie_Draws » Tue Mar 24, 2015 12:01 pm

Thanks for posting all of this! I'm sure it'll be a great help to many people including myself :)
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Re: Reference Resources Spamming Thread

Postby Hai » Wed Mar 25, 2015 3:50 pm

Glad i can help guys!

Here is a really really really good article about the fundamentals of composition http://www.daylilyart.com/design.php?id=bE
sargents drawings/sketchbooks http://www.harvardartmuseums.org/visit/ ... l-sketches
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Re: Reference Resources Spamming Thread

Postby Hai » Fri Mar 27, 2015 5:22 pm

super comprehensive article on designing. advice that will always help you surviving in the industry. read when in doubt. http://www.autodestruct.com/hacks.htm

"I Thou shalt emote!
II Thou shalt entertain.
III Thou shalt inform.
IV Thou shalt give the illusion of depth, obeying the rules of perspective.
V Thou shalt pay close attention to silhouette, letting the big shapes do the majority of the work.
VI Thou shalt be wary of monotony, striving always for VARIETY.
VII Thou shalt work large and reduce when presenting.
VIII Thou shalt include cues to scale.
IX Thou shalt use imagination and reference in tandem.
X Thou shalt not complicate."
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Re: Reference Resources Spamming Thread

Postby Zearthus » Fri Mar 27, 2015 7:14 pm

Wojtek Fus: Talks about scheduling
http://artfus.blogspot.com/2012/06/deve ... r-art.html

Wojtek Fus: Talks about experimenting
http://artfus.blogspot.com/2012/11/expermients.html

Snowmarite 10 ways to become more productive
http://snowmarite.deviantart.com/journa ... -479405774
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Re: Reference Resources Spamming Thread

Postby Hai » Thu Apr 23, 2015 1:40 am

http://kotaku.com/how-to-draw-detailed- ... Socialflow

work hard and have patience with architecture design
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Re: Reference Resources Spamming Thread

Postby Hai » Thu Apr 23, 2015 2:01 am

great references with various subjects http://photos4artists.co.uk/
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Re: Reference Resources Spamming Thread

Postby Hai » Wed May 06, 2015 12:52 pm

great guideline, if you want to do concept design http://paultobin.blogspot.co.nz/2014/03 ... esign.html
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Re: Reference Resources Spamming Thread

Postby Hai » Tue May 12, 2015 1:17 pm

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Re: Reference Resources Spamming Thread

Postby Hai » Sat May 16, 2015 4:54 am

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Re: Reference Resources Spamming Thread

Postby Hai » Mon May 18, 2015 12:06 pm

sargent as a sculptor http://www.yale.edu/opa/arc-ybc/v30.n10/story9.html

http://photobucket.com/images/Architect ... n%20canvas

note: i think a maquette is needed for highly refined work. im not sure how "artistic" that is, but for paintings that are more casual, while still thoughtout can rely more on the intuition of the artist(look at gainsborough, his folds look nothing like real life, but are an expression of his impression imho).
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Re: Reference Resources Spamming Thread

Postby Hai » Thu May 21, 2015 9:21 am

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Re: Reference Resources Spamming Thread

Postby Hai » Sun Jun 28, 2015 10:53 pm

Jacob Collins talks about how photographic sensibility changes the way we paint http://www.theepochtimes.com/n3/1393777 ... nsibility/
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Re: Reference Resources Spamming Thread

Postby Hai » Tue Jun 30, 2015 10:40 am

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